Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Progresses #922
PotionSplashEvent is now fired whenever a splash potion lands (including a lingering potion, but only for immediate effects). In addition to cancelation, we also recognize changes to the list of targets and the intensity for each target. In the case of a potion of healing, EntityRegainHealthEvent is also fired for each target, using the same logic that
GlowPlayer.pulse()
already uses when regenerating from food; that logic is nowEntityUtils.heal(LivingEntity, double, EntityRegainHealthEvent.RegainReason)
.Partial-intensity effects for splash potions and lingering potions are now implemented. For custom instant effects at level 2 or higher, partial intensity may mean a lower level.