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This system provides a seamless level loading mechanism for incorporating sublevels into a scene after a player passes through a gate, teleporting them to the designated sublevel.

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MuhammadAbdullahAbid/Level-Streaming

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Level Loading System

This system provides a seamless level loading mechanism for incorporating sublevels into a scene after a player passes through a gate, teleporting them to the designated sublevel.

Overview

The Level Loading System enhances gameplay by dynamically loading sublevels, allowing for an expansive and immersive gaming environment. This is particularly useful for scenarios where passing through a gate triggers the loading of additional content.

Key Features

Dynamic Level Loading

  • Load sublevels into the scene as the player progresses through the game.

Gate Trigger

  • Activation is tied to passing through a designated gate.

Player Teleportation

  • Teleport the player to the newly loaded sublevel for a continuous gaming experience.

Usage

  1. Clone the Repository:
    git clone https://github.com/MuhammadAbdullahAbid/Level-Streaming
  2. Integration:
  • Integrate the Level Loading System into your Unreal Engine project.
  1. Configuration:
  • Define gates and corresponding sublevels in the system configuration.
  1. Implementation:
  • Implement gate triggers in your game logic to initiate level loading.

Contributing

  • Contributions are welcome! If you have ideas for improvements or encounter issues:

  • Open an issue to discuss your ideas.

  • Submit a pull request with your enhancements.

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This system provides a seamless level loading mechanism for incorporating sublevels into a scene after a player passes through a gate, teleporting them to the designated sublevel.

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