Modular Game Feature System
The Modular Game Feature System is a recent addition to Unreal Engine, enabling developers to create standalone features for their projects.
These standalone features serve to compartmentalize Unreal projects, maintaining a clean and readable codebase. The modular nature of game features helps prevent accidental dependencies, contributing to better project organization.
- Seamlessly inject new content into an existing project.
- The core game remains entirely unaware of the modular game feature's existence.
- Features are dynamically loadable and unloadable without disrupting the game.
- Clone the Repository:
git clone https://github.com/MuhammadAbdullahAbid/Modular-Gameplay-Features-With-Patching-System
- Integration:
- Integrate the Modular Game Feature System into your Unreal Engine project.
- Feature Creation:
- Create standalone features to inject into your project.
- Dynamic Loading:
- Implement dynamic loading and unloading logic for modular game features.
Contributions are welcome! If you have ideas for improvements or encounter issues:
- Open an issue to discuss your ideas.
- Submit a pull request with your enhancements.