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The standalone feature serves to compartmentalize Unreal projects, maintaining a clean and readable codebase. The modular nature of game features helps prevent accidental dependencies, contributing to better project organization.

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MuhammadAbdullahAbid/Modular-Gameplay-Features-With-Patching-System

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Modular Game Feature System

The Modular Game Feature System is a recent addition to Unreal Engine, enabling developers to create standalone features for their projects.

These standalone features serve to compartmentalize Unreal projects, maintaining a clean and readable codebase. The modular nature of game features helps prevent accidental dependencies, contributing to better project organization.

Key Features

Easily Injectable Content

  • Seamlessly inject new content into an existing project.

Non-Intrusive Core Game

  • The core game remains entirely unaware of the modular game feature's existence.

Dynamic Loading and Unloading

  • Features are dynamically loadable and unloadable without disrupting the game.

Usage

  1. Clone the Repository:
    git clone https://github.com/MuhammadAbdullahAbid/Modular-Gameplay-Features-With-Patching-System
  2. Integration:
  • Integrate the Modular Game Feature System into your Unreal Engine project.
  1. Feature Creation:
  • Create standalone features to inject into your project.
  1. Dynamic Loading:
  • Implement dynamic loading and unloading logic for modular game features.

Contributing

Contributions are welcome! If you have ideas for improvements or encounter issues:

  • Open an issue to discuss your ideas.
  • Submit a pull request with your enhancements.

About

The standalone feature serves to compartmentalize Unreal projects, maintaining a clean and readable codebase. The modular nature of game features helps prevent accidental dependencies, contributing to better project organization.

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