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mrlinds edited this page Sep 28, 2018 · 16 revisions

Welcome to the InspectorTween wiki!

Inspector Tween is as always a 'Work in Progress' but I will attempt to make as few changes to variables or functionality going forwards.

I strive to keep Inspector Tween as general as possible to keep the number of needed components as low as possible, so components like 'Color' are made to be used to control any type of object that have a 'color' parameter as possible.

I have used Inspector Tween successfully on a number of projects and prototypes quite successfully for tasks that range from interfaces to simple ambient characters. It is built to be as useful as possible without the need to add code triggers, but using code hooks can help to use Inspector Tween to trigger for a wide variety of use cases, and having the shared 'TweenBase' base class can help generally call any of the tweens supplied.

Please feel free to extend the base classes as needed to fit the needs of your particular project, or if you find some useful base functionality, or bugs, please contribute or contact me

General Info

About

Tweens

All Tweens will use the interface specified here

Common Settings

Details of Interfaces Specific to their type

TweenPosition

TweenRotation

TweenScale

TweenColor

TweenColorRotation

TweenSprite

TweenProperty

Helper Scripts

Tween Queue

FAQ

There's something I want to tween that isn't covered here, can I use Inspector Tween to magically do that somehow?

Inspector Tween was designed to be easily extended if you know even a little bit of C#

Design Pillars

When I started coding Inspector Tween I had certain goals

-Do not make any custom editor that hides new parameters added in code. As such one should be able to add new variables and functionality without needing to mess with any Editor scripts.

Lindsay Jorgensen lindsay (at) radialgames (dot) com or twitter @mrlinds

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