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Tween Queue
Tween Queue is usefull when multiple tweens may be needed to be played simultaneously and called in an organized manner.
You can set up several groups of tweens, but you may find you need to open two inspector pannels and lock the one with the tween queue on it to effectively assign the tweens if you have several on a targeted object.
Tweens can be forced to have a particular time length or to be reversed.
List of Queues
Name of Queue. Can be used to call the Queue in script
List of any type of InspectorTween Tween (Any tween derived from 'TweenBase' class)
Force all tweens in list to play Reverse instead of Forwards
Force all tweens specified to use the specified time length instead of time set on individual tween
Will set 'Initial' state of transform type tweens to be the state object is in on invoking that queue. Initial is typically called when component awakens. This will particularly affect tweens using relative transform settings.
index of tween to invoke when Play Queue button is pressed
Invoke the specified Queue's tweens
Set all tweens in Queue to value at time '0' of tween
Set all tweens in Queue to value at halfway between time 0 and end time of tween
Set all tweens in Queue to value at end time of tween
Lindsay Jorgensen lindsay (at) radialgames (dot) com or twitter @mrlinds