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SKLINE 1.6

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@SomeBottle SomeBottle released this 16 Dec 01:10
· 70 commits to main since this release

优化近视模式下视野点集合的计算
(之前是随着Game.printer进行运算的,要打印的点很多时会耗费较多的资源和时间。现在将视野点集合运算和Game.printer分离开来,当线体每走一格更新一次视野点集合,也就是和Line.move关系起来,这样能减少很多没必要的资源浪费)