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Godot Builds

Godot Builds #4

Manually triggered October 1, 2023 20:43
Status Success
Total duration 2h 35m 22s
Artifacts 7

build.yml

on: workflow_dispatch
Generate Mono Glue
1h 0m
Generate Mono Glue
Matrix: Linux Editor w/ Mono
Matrix: Windows Editor w/ Mono
Publish NuGet packages
8m 11s
Publish NuGet packages
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8 warnings
Generate Mono Glue
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions/cache@v2, actions/setup-python@v2, actions/upload-artifact@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
Linux Editor w/ Mono (Release build, template_release, godot.linuxbsd.template_release.x86_64.mono)
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions/cache@v2, actions/setup-python@v2, actions/download-artifact@v2, actions/upload-artifact@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
Linux Editor w/ Mono (Debug build, template_debug, godot.linuxbsd.template_debug.x86_64.mono)
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions/cache@v2, actions/setup-python@v2, actions/download-artifact@v2, actions/upload-artifact@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
Windows Editor w/ Mono (Debug build, template_debug, godot.windows.template_debug.x86_64.mono)
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions/cache@v2, actions/setup-python@v2, actions/download-artifact@v2, actions/upload-artifact@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
Windows Editor w/ Mono (Release build, template_release, godot.windows.template_release.x86_64.mono)
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions/cache@v2, actions/setup-python@v2, actions/download-artifact@v2, actions/upload-artifact@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
Linux Editor w/ Mono (Editor build, editor, godot.linuxbsd.editor.x86_64.mono)
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions/cache@v2, actions/setup-python@v2, actions/download-artifact@v2, actions/upload-artifact@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
Windows Editor w/ Mono (Editor build, editor, godot.windows.editor.x86_64.mono)
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions/cache@v2, actions/setup-python@v2, actions/download-artifact@v2, actions/upload-artifact@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
Publish NuGet packages
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions/cache@v2, actions/setup-python@v2, actions/download-artifact@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/

Artifacts

Produced during runtime
Name Size
godot.linuxbsd.editor.x86_64.mono Expired
167 MB
godot.linuxbsd.template_debug.x86_64.mono Expired
116 MB
godot.linuxbsd.template_release.x86_64.mono Expired
113 MB
godot.windows.editor.x86_64.mono Expired
153 MB
godot.windows.template_debug.x86_64.mono Expired
105 MB
godot.windows.template_release.x86_64.mono Expired
86 MB
mono-glue Expired
13.1 MB