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Minor grammar update
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NoelStephensUnity authored Dec 16, 2024
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Expand Up @@ -87,7 +87,7 @@ This `MonoBehaviour` component implements the `INetworkPrefabInstanceHandler` in
- Network Prefab: This is the network prefab that you want to override. In this example, it is what is used to spawn a server-side player prefab and is what is defined within the `NetworkManagerBootstrapper` component.
- Network Prefab Override: This is what is used to spawn a player prefab on the client-side.

At runtime the local `NetworkManager` instance is a client/host or server and will spawn either the ClientPlayer or ServerPlayer prefab. The `NetworkPrefabOverrideHandler` does not need to be a `NetworkBehaviour` and sometimes (especially for overriding the player prefab) it is better to handle prefab handlers prior to starting the `NetworkManager`.
At runtime the local `NetworkManager` instance is a client/host or server and will spawn either the ClientPlayer or ServerPlayer prefab. The `NetworkPrefabOverrideHandler` does not need to be a `NetworkBehaviour` and sometimes (especially for overriding the player prefab) it is better to register prefab handlers prior to starting the `NetworkManager`.

## Input Controls
The following is a list of the input controls used in this project:
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