Beta 10 "True strike at all the bugs"
Zireael07
released this
21 Aug 18:10
·
477 commits
to master
since this release
CHANGELOG
- bug fix - spellbook doesn't show a second tab if the second class happens to be shaman/sorcerer
- bug fix - prevent using items on worldmap
- bug fix - prevent picking up items when asleep
- bug fix - opposed Move Silently check no longer bugs out; introduced a safeguard against further skill misspellings
- bug fix - detect x spells now work properly
- bug fix - reducing copy&paste errors in descriptions
- bug fix - limit attacks of opportunity to moving away
- bug fix - no more negative skillpoints upon gaining a level
- bug fix - gameplay tab in options is now properly hidden after game starts
- bug fix - Intimidate now works as intended
- bug fix - reduce tojanida AC
- bug fix - hunger now increases on the worldmap
- bug fix - no more Lua error on using Ignizzar's fire spell
- bug fix - sorcerer/shaman spell points now update when gaining a level
- bug fix - more safeguards to visibility detection for log messages
- bug fix - map no longer goes under hotbar
- bug fix - inventory screen no longer closes when doing most stuff
- bug fix - adjust some CRs up, most notably ogres, to reduce early game difficulty
- bug fix - restore log message when killing an NPC
- bug fix - crafting items no longer shows curses as option
- new tiles: fungi, handwraps, monk robes
- new zones: inn; drow outpost, drow metropolis, cave grove, fungi maze, fungi forest; goblin barracks
- new spells: entangle, charm animal, delay poison, longstrider, detect poison, detect magic, shield, protection from alignment, true strike, endure elements, resist energy, protection from energy,
- new NPCs: city seller (can sell from most of the shops defined except armor/weaponsmith and library)
- new magic item properties: minotaur, of physical perfection
- new items: handwraps, monk robes, archmage robes; a lot of consumables (foods, drinks)
- new feats: Arcane Armor Training, Arcane Armor Mastery
- bards now ignore spell failure from light armor
- implement Pick Pockets, Decipher Script skill
- split skills into adventuring and background per PF variant rule
- new variant rule: Pathfinder feats - every two levels instead of every three levels
- implement confused, cowering, dazed, dazzled, deafened, entangled, exhausted, petrified, prone conditions
- darken tiles outside FOV for better differentiation
- implement level map screen
- move mage armor spell to abjuration school
- overhaul nutrition system
- more ways to earn XP - dealing hp damage, making successful skill checks
- items display special requirements
- change potions and drinks ASCII symbols
- change bear endurance, summon creature icons
- implement menu buttons on hotbar, especially useful for spellcasters; skills/spells no longer get auto-added to the bar
- spellbook now shows a pop-up if you can't memorize a spell due to exceeding limits
- spellbook shows school in descriptions
- level up screen is now tabbed instead of using buttons to go to various parts (skills, feats)
- patch Birther class to allow dynamic (i.e. function) descriptions (like talents)
- generate class descriptions procedurally
- shuffled character creation class help to a separate tab
- torches now show the amount of fuel left in them and count down properly; corpses rot (but are not removed properly)
- update help screen to cover switching tiles on/off
- debug create item screen now makes you pick item type first