Skip to content

Beta 10 "True strike at all the bugs"

Compare
Choose a tag to compare
@Zireael07 Zireael07 released this 21 Aug 18:10
· 477 commits to master since this release

CHANGELOG

  • bug fix - spellbook doesn't show a second tab if the second class happens to be shaman/sorcerer
  • bug fix - prevent using items on worldmap
  • bug fix - prevent picking up items when asleep
  • bug fix - opposed Move Silently check no longer bugs out; introduced a safeguard against further skill misspellings
  • bug fix - detect x spells now work properly
  • bug fix - reducing copy&paste errors in descriptions
  • bug fix - limit attacks of opportunity to moving away
  • bug fix - no more negative skillpoints upon gaining a level
  • bug fix - gameplay tab in options is now properly hidden after game starts
  • bug fix - Intimidate now works as intended
  • bug fix - reduce tojanida AC
  • bug fix - hunger now increases on the worldmap
  • bug fix - no more Lua error on using Ignizzar's fire spell
  • bug fix - sorcerer/shaman spell points now update when gaining a level
  • bug fix - more safeguards to visibility detection for log messages
  • bug fix - map no longer goes under hotbar
  • bug fix - inventory screen no longer closes when doing most stuff
  • bug fix - adjust some CRs up, most notably ogres, to reduce early game difficulty
  • bug fix - restore log message when killing an NPC
  • bug fix - crafting items no longer shows curses as option
  • new tiles: fungi, handwraps, monk robes
  • new zones: inn; drow outpost, drow metropolis, cave grove, fungi maze, fungi forest; goblin barracks
  • new spells: entangle, charm animal, delay poison, longstrider, detect poison, detect magic, shield, protection from alignment, true strike, endure elements, resist energy, protection from energy,
  • new NPCs: city seller (can sell from most of the shops defined except armor/weaponsmith and library)
  • new magic item properties: minotaur, of physical perfection
  • new items: handwraps, monk robes, archmage robes; a lot of consumables (foods, drinks)
  • new feats: Arcane Armor Training, Arcane Armor Mastery
  • bards now ignore spell failure from light armor
  • implement Pick Pockets, Decipher Script skill
  • split skills into adventuring and background per PF variant rule
  • new variant rule: Pathfinder feats - every two levels instead of every three levels
  • implement confused, cowering, dazed, dazzled, deafened, entangled, exhausted, petrified, prone conditions
  • darken tiles outside FOV for better differentiation
  • implement level map screen
  • move mage armor spell to abjuration school
  • overhaul nutrition system
  • more ways to earn XP - dealing hp damage, making successful skill checks
  • items display special requirements
  • change potions and drinks ASCII symbols
  • change bear endurance, summon creature icons
  • implement menu buttons on hotbar, especially useful for spellcasters; skills/spells no longer get auto-added to the bar
  • spellbook now shows a pop-up if you can't memorize a spell due to exceeding limits
  • spellbook shows school in descriptions
  • level up screen is now tabbed instead of using buttons to go to various parts (skills, feats)
  • patch Birther class to allow dynamic (i.e. function) descriptions (like talents)
  • generate class descriptions procedurally
  • shuffled character creation class help to a separate tab
  • torches now show the amount of fuel left in them and count down properly; corpses rot (but are not removed properly)
  • update help screen to cover switching tiles on/off
  • debug create item screen now makes you pick item type first