Skip to content
View andywiecko's full-sized avatar

Sponsors

@BywayBandit

Highlights

  • Pro

Block or report andywiecko

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
andywiecko/README.md

About Me

I am a software developer with a strong academic background, currently focused on simulations and game engines. I leverage my expertise in programming and physics to contribute to innovative projects in this field.

In my free time, I actively work on Burst Triangulator, an efficient Unity Delaunay triangulation package with support for constraints and refinement. Additionally, I develop PBD2D, a physics engine for two-dimensional soft-body simulations within the Unity Burst compiler. My primary interests include:

  • Simulation
  • Game Physics
  • Computer Graphics

I value minimalism and simplicity in both design and code, striving for efficient solutions.


Last edited: 22/05/2024

Pinned Loading

  1. BurstTriangulator BurstTriangulator Public

    2d Delaunay triangulation with mesh refinement for Unity with Burst compiler

    C# 242 19

  2. PBD2D PBD2D Public

    Unity Position Based Dynamics in two dimensions

    C# 82 7

  3. BurstCollections BurstCollections Public

    Burst friendly (special) native collections for Unity

    C# 73 4

  4. MultiLangCV MultiLangCV Public

    Multi language LaTeX CV template

    TeX 27 7