You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Dave Kerr edited this page Mar 23, 2014
·
1 revision
The desired OpenGL version of a render context can be specified by using the OpenGLVersion of the OpenGL control. This is required to use some features of OpenGL 2.1 onwards. If an OpenGL 2.1 context is not available, then SharpGL will revert to using a 2.1 context.