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This repository is my research work in the area of Procedural Content Generation (PCG), utilized for generating cities in the Unity Engine.

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ekapobTh/Procedural-City-Generation

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Procedural City Generation

Version

This project is available on Unity Engine version 2022.3.10f1

How to use?

  • Seed - Controlling randomness.
  • Column - Control the width of the city.
  • Row - Control the depth of the city.
  • Lot Column - Control the width of each lot in the city.
  • Lot Row - Control the depth of the lot.
  • Maximum Lot Road Count - Control the road amount on each lot. (won't generate further if no space left)

or you can follow the demonstration from the GIF below

Screenshot

side view screenshot

top view screenshot

Credit

Modular Building Asset

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This repository is my research work in the area of Procedural Content Generation (PCG), utilized for generating cities in the Unity Engine.

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