🔍 Search Engine for a Procedural Simulation of the Web with GPT-3.
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Updated
Nov 29, 2022 - JavaScript
🔍 Search Engine for a Procedural Simulation of the Web with GPT-3.
Generating Interactive Fiction worlds from story plots
Master thesis: "Using Procedural Content Generation via Machine Learning as a Game Mechanic" with a prototype in Unreal Engine 4.22.
An A* pathfinding implementation with PCG (Procedural Content Generation) to generate custom splines in unreal engine between two points
Word2World is an LLM-based PCG system that creates playable 2D world from stories
characters' name generation library
An Open Source Voxel RPG
Procedural generation of 3D maps with snappable meshes
A procedural multi-room dungeon generator for Minecraft
An landmass generator and biome provider for Minecraft
Start Small: Training Controllable Game Level Generators without Training Data by Learning at Multiple Sizes
Unity project for procedurally generating video game levels using generative graph grammars. Completed as part of my final year project for my Bachelor's Degree in Computer Science at Swansea University.
Simple dungeon generation in Python
An implementation and evaluation of biologically inspired techniques in game level generation. Honours project for the Games Development course.
This repository is my research work in the area of Procedural Content Generation (PCG), utilized for generating cities in the Unity Engine.
Code for a Master’s thesis on Game Adaptivity, entitled 'Exploring Player Adaptivity through Level Design: A Platformer Case Study.'
The Atlas is a procedural generation engine inspired by No Man's Sky, designed to create vast, complex galaxies and universes with customizable parameters.
PLGL is a code library designed for game developers, fiction authors, and worldbuilders to procedurally generate stylized sentences using the constraints of a fictional language.
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