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fix unordered components
Build #53: Commit f4ea2ae pushed by fbxiang
November 15, 2023 07:49 35m 56s dev
dev
November 15, 2023 07:49 35m 56s
fix adding disabled component to scene
Build #52: Commit 9a4efa6 pushed by fbxiang
November 14, 2023 07:15 36m 13s dev
dev
November 14, 2023 07:15 36m 13s
renderer always prioritizes cuda device
Build #51: Commit 404f675 pushed by fbxiang
November 12, 2023 21:43 36m 48s dev
dev
November 12, 2023 21:43 36m 48s
warn about getting picture without taking
Build #50: Commit 7e48e61 pushed by fbxiang
November 12, 2023 08:54 38m 59s dev
dev
November 12, 2023 08:54 38m 59s
fix cuda deformable object ray tracing
Build #48: Commit 2919849 pushed by fbxiang
November 12, 2023 01:59 35m 38s dev
dev
November 12, 2023 01:59 35m 38s
support set_triangles on deformable mesh
Build #47: Commit 6d83315 pushed by fbxiang
November 12, 2023 01:49 57m 21s dev
dev
November 12, 2023 01:49 57m 21s
fix renderer
Build #46: Commit 5e498f5 pushed by fbxiang
November 11, 2023 19:08 36m 48s dev
dev
November 11, 2023 19:08 36m 48s
fix warning
Build #45: Commit 280309d pushed by fbxiang
November 10, 2023 05:01 54m 45s dev
dev
November 10, 2023 05:01 54m 45s
fix articulation destruction
Build #44: Commit 8c3cf3b pushed by fbxiang
November 8, 2023 05:03 46m 27s dev
dev
November 8, 2023 05:03 46m 27s
fix urdf loader joint scaling
Build #43: Commit 5fc52d1 pushed by fbxiang
November 6, 2023 07:55 35m 33s dev
dev
November 6, 2023 07:55 35m 33s
minor fix
Build #42: Commit fecbbe3 pushed by fbxiang
November 6, 2023 03:13 53m 17s dev
dev
November 6, 2023 03:13 53m 17s
support rendering empty scene
Build #40: Commit b4ad0ee pushed by fbxiang
November 5, 2023 22:09 36m 37s dev
dev
November 5, 2023 22:09 36m 37s
clamp envmap radiance when too high
Build #39: Commit dc3f3d5 pushed by fbxiang
November 5, 2023 06:44 49m 28s dev
dev
November 5, 2023 06:44 49m 28s
experimental support for exr envmap
Build #38: Commit f30ab31 pushed by fbxiang
November 5, 2023 06:25 36m 43s dev
dev
November 5, 2023 06:25 36m 43s
more fixes for windows
Build #37: Commit 9e8525a pushed by fbxiang
November 4, 2023 01:31 34m 10s dev
dev
November 4, 2023 01:31 34m 10s
fixes for windows compatibility
Build #36: Commit 651a6a4 pushed by fbxiang
November 4, 2023 01:01 50m 1s dev
dev
November 4, 2023 01:01 50m 1s
minor fixes
Build #35: Commit e4c1bc3 pushed by fbxiang
November 3, 2023 20:57 1h 20m 42s dev
dev
November 3, 2023 20:57 1h 20m 42s
viewer reset clean up
Build #34: Commit 50f8a2c pushed by fbxiang
November 3, 2023 02:14 1h 16m 15s dev
dev
November 3, 2023 02:14 1h 16m 15s
fix compile without cuda
Build #33: Commit 2869a49 pushed by fbxiang
November 2, 2023 23:48 55m 22s dev
dev
November 2, 2023 23:48 55m 22s
expose dynamic lighting, improve camera properties
Build #32: Commit 7b0b6c2 pushed by fbxiang
November 2, 2023 20:35 56m 41s dev
dev
November 2, 2023 20:35 56m 41s
expose joint mass scaling
Build #31: Commit 9a4078a pushed by fbxiang
November 2, 2023 19:59 59m 19s dev
dev
November 2, 2023 19:59 59m 19s
fix add_ground visual
Build #30: Commit 5cdd887 pushed by fbxiang
November 1, 2023 20:13 56m 14s dev
dev
November 1, 2023 20:13 56m 14s
fix urdf loader fix root
Build #29: Commit e6b65b3 pushed by fbxiang
November 1, 2023 06:02 55m 2s dev
dev
November 1, 2023 06:02 55m 2s
fix crash when shape cooking failed
Build #28: Commit 2781a1f pushed by fbxiang
October 31, 2023 23:31 1h 6m 6s dev
dev
October 31, 2023 23:31 1h 6m 6s
import asset and utils in package root
Build #27: Commit d2d0b50 pushed by fbxiang
October 31, 2023 03:02 58m 3s dev
dev
October 31, 2023 03:02 58m 3s