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Coordinate systems
bekaus edited this page Sep 12, 2011
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We deal with four different coordinate systems:
Name | Shape |
---|---|
Physical | (t,x,y,z,channel) |
Ndarray | (axis 0, axis 1, ..., axis n-1) |
Slice | (row, column) , (axis 0, axis 1) |
Screen | (x,y),(width, height) |
Transformations between these coordinate systems have to be defined. All systems are orthogonal but may switch handedness.
The transformation Slice - Screen is fixed (by convention). The transformation ND-array - Slice can be configured by the user at runtime. The transformation Physical - ND-array is provided by the user to label axes correctly.