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Adding mods and a modloader

Paul Makles edited this page Oct 23, 2017 · 2 revisions
  1. You should begin by creating a folder structure in your data folder similar to this:

Sample folder structure

  1. Now you can create the required files, here are samples from the files you see above:

/modpacks/{name}/modpack.json

{
	"name": "mynewmodpack",
	"display_name": "This is my new modpack!",
	"url": "",
	"recommended": "1.0",
	"latest": "1.0"
}

/modpacks/{name}/builds/{build}.json

{
    "minecraft": "1.8.9",
    "forge": null,
    "mods": [
        {
            "name": "{modname}",
            "version": "{modver}"
        }
    ]
}

/mods/{modname}/mod.json

{
	"name": "examplemod",
	"pretty_name": "Example Mod",
	"author": "example",
	"description": "This is my example mod.",
	"link": "https://xyon.k.vu/"
}
  1. Now we need to add the mods themselves

You will need to follow a specific zip file structure in order to correctly install mods, modloaders, saves, resource packs, configs or anything else you would want. This is pretty simple and it demonstrated below.

mods/opencomputers/versions/1.8.9-1.6.2.12.zip

|-- mods
| |- opencomputers-1.8.9-1.6.2.12.jar

mods/minecraftforge/versions/1.8.9-11.15.1.2318.zip

|-- bin
| |- modpack.jar
  1. Make sure all information is correct, any other information such as md5 hashes and build information along with other small bits of information are automatically generated upon request.

  2. You can now either link this with an existing Technic modpack or go to create a modpack and go to import.

Demo

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