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Adding mods and a modloader
Paul Makles edited this page Oct 23, 2017
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2 revisions
- You should begin by creating a folder structure in your data folder similar to this:
- Now you can create the required files, here are samples from the files you see above:
/modpacks/{name}/modpack.json
{
"name": "mynewmodpack",
"display_name": "This is my new modpack!",
"url": "",
"recommended": "1.0",
"latest": "1.0"
}
/modpacks/{name}/builds/{build}.json
{
"minecraft": "1.8.9",
"forge": null,
"mods": [
{
"name": "{modname}",
"version": "{modver}"
}
]
}
/mods/{modname}/mod.json
{
"name": "examplemod",
"pretty_name": "Example Mod",
"author": "example",
"description": "This is my example mod.",
"link": "https://xyon.k.vu/"
}
- Now we need to add the mods themselves
You will need to follow a specific zip file structure in order to correctly install mods, modloaders, saves, resource packs, configs or anything else you would want. This is pretty simple and it demonstrated below.
mods/opencomputers/versions/1.8.9-1.6.2.12.zip
|-- mods
| |- opencomputers-1.8.9-1.6.2.12.jar
mods/minecraftforge/versions/1.8.9-11.15.1.2318.zip
|-- bin
| |- modpack.jar
-
Make sure all information is correct, any other information such as md5 hashes and build information along with other small bits of information are automatically generated upon request.
-
You can now either link this with an existing Technic modpack or go to create a modpack and go to import.