Releases: kennyalive/Quake-III-Arena-Kenny-Edition
Releases · kennyalive/Quake-III-Arena-Kenny-Edition
Q3A-kenny-edition 1.4
Long time no see release.
- [Vulkan] Replaced legacy HW gamma correction (
SetDeviceGammaRamp
API) with compute shader. Controlled viar_shaderGamma
cvar. - [Vulkan] Make Vulkan a default backend. Mostly due to the issues with
SetDeviceGammaRamp
on some systems.
Q3A-kenny-edition 1.3
Trinity release.
- [Vulkan] Fixed a hang when starting the game in fullscreen mode on AMD hardware.
- DirectX 12 rendering backend. It is not included in the prebuild binaries. Can be enabled with
ENABLE_DX12
indx.h
. r_twinMode
debug feature was extended to run 3 rendering backends (OpenGL/Vulkan/DX12) simultaneously.
Q3A-kenny-edition 1.2
Bug fix release.
- [Vulkan] Fixed crash when attachment size does not match framebuffer size. The issue is due to invalid handling of system DPI settings.
- Minor changes.
Q3A-kenny-edition 1.1
Vulkan release.
- Vulkan support.
- Reorganized code structure.
Q3A-kenny-edition 1.0
First release.
- C++ compilation.
- 64-bit support.
- Compatibility fixes and code cleanup.