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Releases: lvcabral/PoPSpritesConverter

Tiles Palettes, Doors, Slicer and Potions - v1.1.2

24 Aug 04:39
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Features

Convert assets exported from PoP 1 DOS dat files, using PR 1.3.1 pre-release 2 (link below), into png transparent sprite sheets with the correspondent JSON maps.

Installation

Unzip the file popsc.exe and execute it passing the parameters as described below.

Note: This tool requires Microsoft .Net Framework 4.5

Usage:

popsc <PR resources path> <sprites output path> [-wda]

Optional parameter:
-wda : Convert VPALACE wall images using wall-drawing algorithm mode

This release changelog:

  • Add: Support for different palettes on tiles (DOS 1.3 & 1.4)
  • Fix: Door frames painting is wrong
  • Fix: Stars frames to scenes are not included on sprite map
  • Fix: Title messages should not be transparent (except game-name)
  • Fix: Slicer painting is wrong
  • Fix: Palace potions are getting dungeon graphics
  • Fix: Dungeon should only have two potion foreground tiles
  • Fix: Buttons generated with transparent base
  • Fix: Palace tapestry foreground tiles leaking over up floor

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Mirror and Balcony fixes - v1.1.1

15 Aug 03:44
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Features

Convert assets exported from PoP 1 DOS dat files, using PR 1.3.1 pre-release 2 (link below), into png transparent sprite sheets with the correspondent JSON maps.

Installation

Unzip the file popsc.exe and execute it passing the parameters as described below.

Note: This tool requires Microsoft .Net Framework 4.5

Usage:

popsc <PR resources path> <sprites output path> [-wda]

Optional parameter:
-wda : Convert VPALACE wall images using wall-drawing algorithm mode

This release changelog:

  • Fix: Mirror tile is not complete (missing right part of the floor)
  • Fix: Balcony tile has wall marks over it

Links

WDA and Bubbles - v1.1.0

14 Aug 03:35
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Features

Convert assets exported from PoP 1 DOS dat files, using PR 1.3.1 pre-release 2 (link below), into png transparent sprite sheets with the correspondent JSON maps.

Installation

Unzip the file popsc.exe and execute it passing the parameters as described below.

Note: This tool requires Microsoft .Net Framework 4.5

Usage:

popsc <PR resources path> <sprites output path> [-wda]

Optional parameter:
-wda : Convert VPALACE wall images using wall-drawing algorithm mode

This release changelog:

  • Add: Support for WDA for palace tiles (replaced the old -pwm parameter)
  • Add: Support for bubble frames with any number of colors palette (the last color is replaced)
  • Fix: The generation of tiles does not handle correctly custom tiles with different sizes
  • Fix: Guards generation is crashing when the guard palette file is missing

Links

Initial Release - v1.0.0

05 Aug 03:48
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Features

Convert assets exported from PoP 1 DOS dat files, using PR 1.3.1 pre-release 2 (link below), into png transparent sprite sheets with the correspondent JSON maps.

Installation

Unzip the file popsc.exe and execute it passing the parameters as described below.

Note: This tool requires Microsoft .Net Framework 4.5

Usage:

popsc <PR resources path> <sprites output path> [-pwm=<palace marks mode>]

Optional parameter:
0 : Change palace wall marks palette to the 15th color of wall.pal (default)
1 : Keep palace wall marks pallete from the bmp files
2 : Special palace wall marks configuration for SNES Mods

Links