Blender add-on for importing various Call of Duty assets via the game files.
- Call of Duty & Call of Duty United Offensive
- BSP - Compiled map files
- XModel - Compiled models
- Call of Duty 2
- D3DBSP - Compiled map files
- XModel - Compiled models
- Call of Duty 4 Modern Warfare
- XModel - Compiled models
- Call of Duty 5 World at War
- XModel - Compiled models
- Call of Duty Black Ops
- XModel - Compiled models
First of all, extract all the necessary game specific contents. Make sure to have the exact same folder structure as they have originally.
Files can be found inside the .pk3
files.
.
├── maps/
├── skins/
├── textures/
├── xanim/
├── xmodel/
├── xmodelalias/
├── xmodelparts/
└── xmodelsurfs/
Files can be found inside the .iwd
files.
.
├── images/
├── maps/
├── materials/
├── xanim/
├── xmodel/
├── xmodelalias/
├── xmodelparts/
└── xmodelsurfs/
Images can be found inside the .iwd
files. The rest of the assets can be acquired by installing modtools.
.
├── images/
├── materials/
├── xanim/
├── xmodel/
├── xmodelalias/
├── xmodelparts/
└── xmodelsurfs/
Images can be found inside the .iwd
files. The rest of the assets can be acquired by installing modtools.
.
├── images/
├── materials/
├── xanim/
├── xmodel/
├── xmodelalias/
├── xmodelparts/
└── xmodelsurfs/
Images can be found inside the .iwd
files. The rest of the assets can be acquired by installing modtools. There are still some missing assets though (mostly materials and images).
.
├── images/
├── materials/
├── xanim/
├── xmodel/
├── xmodelalias/
├── xmodelparts/
└── xmodelsurfs/
- Download the latest release
- Launch Blender
Edit > Preferences > Add-ons > Install
- Browse to the downloaded
.zip
file - Enable the addon by ticking the checkbox in front of its name
- Launch Blender
- To see import progress, information and errors
Window > Toggle System Console
- To import a map
File > Import > CoD Asset Importer > Import map
- Browse to the map inside the
maps
folder
- To import a model
File > Import > CoD Asset Importer > Import model
- Select the version of the model
- Browse to the model inside the
xmodel
folder
- Clone the repository
$ git clone git@github.com:mauserzjeh/cod-asset-importer.git
- Install dependencies
$ pip install -r requirements.txt
- Run the build script which will create a
.zip
file in therelease
folder. Alternatively theBuild & Package
task can be run from Visual Studio Code
$ python setup.py build_rust --inplace --release --create-release-package
- Launch Blender
Edit > Preferences > Add-ons > Install
- Browse to the generated
.zip
file in the release folder - Enable the addon by ticking the checkbox in front of its name