Releases: mauserzjeh/cod-asset-importer
Releases · mauserzjeh/cod-asset-importer
v3.5
v3.4
- Blender 4.2 support
v3.3
- Bump Blender version to 4.0
- Fix material import for Blender 4.0
- Older Blender versions are not supported anymore (use v3.2 release)
v3.2
- Fixed a parsing bug in CoD4 (v25) and CoD5 (v25) xmodels thanks to @riicchhaarrd
v3.1
Added Call of Duty Black Ops
support
Images can be found inside the .iwd
files. The rest of the assets can be acquired by installing modtools. There are still some missing assets though (mostly materials and images).
.
├── images/
├── materials/
├── xanim/
├── xmodel/
├── xmodelalias/
├── xmodelparts/
└── xmodelsurfs/
v3.0
v2.3
v2.2
v2.1
- Refactored most of the code
- Added CoD1, CoD:UO and CoD4 support
v2.0
- Individual .iwi import has been removed
- Performance optimizations
- Convert bump maps to normal maps via shader nodes instead of doing it during texture import
- Import .dds textures by default. If .dds is not found, convert .iwi to .dds during import via iwi2dds. In this case importing should have a significant performance increase.
- If the process fails somehow, the plugin will fall back to loading .iwi with python. In this case import times may take very long.
- Fixed some of the wrong prop rotations
- Fixed asset paths to follow the exact same structure of the folders as they are inside the .iwd files
- Updated documentation
- Release scripts to make installing from source easier