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Releases: mauserzjeh/cod-asset-importer

v3.5

09 Dec 15:11
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  • Blender 4.3 support

v3.4

09 Dec 12:20
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  • Blender 4.2 support

v3.3

18 Feb 13:54
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  • Bump Blender version to 4.0
  • Fix material import for Blender 4.0
  • Older Blender versions are not supported anymore (use v3.2 release)

v3.2

16 Feb 22:46
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  • Fixed a parsing bug in CoD4 (v25) and CoD5 (v25) xmodels thanks to @riicchhaarrd

v3.1

22 Nov 22:09
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Added Call of Duty Black Ops support

Images can be found inside the .iwd files. The rest of the assets can be acquired by installing modtools. There are still some missing assets though (mostly materials and images).

  .
  ├── images/
  ├── materials/
  ├── xanim/
  ├── xmodel/
  ├── xmodelalias/
  ├── xmodelparts/
  └── xmodelsurfs/

v3.0

19 Nov 16:11
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  • Rewritten the entire plugin in Rust for better performance
  • Added Call of Duty: World at War support

v2.3

18 Sep 18:13
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#5 Fix transform parsing errors

v2.2

16 Jul 13:05
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#4 Fixed modelscale bug

v2.1

04 Jun 18:14
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  • Refactored most of the code
  • Added CoD1, CoD:UO and CoD4 support

v2.0

22 May 16:11
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  • Individual .iwi import has been removed
  • Performance optimizations
    • Convert bump maps to normal maps via shader nodes instead of doing it during texture import
    • Import .dds textures by default. If .dds is not found, convert .iwi to .dds during import via iwi2dds. In this case importing should have a significant performance increase.
    • If the process fails somehow, the plugin will fall back to loading .iwi with python. In this case import times may take very long.
  • Fixed some of the wrong prop rotations
  • Fixed asset paths to follow the exact same structure of the folders as they are inside the .iwd files
  • Updated documentation
  • Release scripts to make installing from source easier