Gina Guerrero
CpSc6120 - Fall 2013
Research: Rigging 3D Eyes Using Real-Time Data
C++(Tracker's API & Custom Client)/Python (Maya Scripts)
Modified Dikablis/Vicon Tracker 2.0/Maya 2013
Rigging 3D eyes in maya with the use of Dikablis/Vicon
Vicon SDK 1.53.0 2013/05/23 Release for Linux 64bit
Python Scripting in Maya
Usage: viconmaya [read/write to file [nolog | logonly] [Maya IP, if nolog]
viconmaya.cpp
vicon.h
tcp.h, tcp.cpp
ViconData.h, ViconData.cpp
VQueue.h, VQueue.cpp
README.md
Makefile
ViconDataStreamSDK_CPP.so, DebugServices.so (& other SO files)
From Vicon:
Frame_Number,FramesPerSecond,Head,TranslateX,TranslateY,TranslateZ,Occluded,RotateX,RotateY,RotateZ,Occluded,[Eye-R,X,Occluded,Y,Occluded,RayX,Occluded,RayY,Occluded,RayZ,Occluded,][Eye-L,X,Occluded,Y,Occluded,RayX,Occluded,RayY,Occluded,RayZ,Occluded,][EyePG,(Eye-R)PositionX,PositionY,PositionZ,Occluded,GazeX,GazeY,GazeZ,Occluded,(Eye-L)PositionX,PositionY,PositionZ,Occluded,GazeX,GazeY,GazeZ,Occluded,]
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