Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merge PR from 3.x branch #2

Merged
merged 8 commits into from
Jun 20, 2024
Merged

Merge PR from 3.x branch #2

merged 8 commits into from
Jun 20, 2024

Conversation

illlustr
Copy link

No description provided.

lawnjelly and others added 8 commits June 3, 2024 14:07
Use static `LocalVectors` instead of `PoolVectors` for temporaries.
…rm()`

* Moves 3D Camera interpolation scene side.
* Automatically switches `get_camera_transform()` to report interpolated transform during `_process()`.
* Fixes `ClippedCamera` to work with physics interpolation.
2D skinning required the interpolated skeleton base transform to be updated when using interpolation.
[3.x] Physics Interpolation - refactor `Camera` and fix `get_camera_transform()`
[3.x] Physics Interpolation - Fix 2D skinning
* Move client interpolation pump to earlier in the iteration before 3D physics synced
* Allow `get_global_transform_interpolated()` to prime the client interpolation inside a physics tick
[3.x] Physics Interpolation - refactor client interpolation pump
@illlustr illlustr merged commit 18179bd into 3.x-gdx Jun 20, 2024
14 of 15 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants