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Merge PR from 3.x branch #2

Merged
merged 8 commits into from
Jun 20, 2024
Merged

Merge PR from 3.x branch #2

merged 8 commits into from
Jun 20, 2024

Commits on Jun 3, 2024

  1. Optimize Editor _init_grid()

    Use static `LocalVectors` instead of `PoolVectors` for temporaries.
    lawnjelly committed Jun 3, 2024
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Commits on Jun 9, 2024

  1. Physics Interpolation - refactor Camera and fix `get_camera_transfo…

    …rm()`
    
    * Moves 3D Camera interpolation scene side.
    * Automatically switches `get_camera_transform()` to report interpolated transform during `_process()`.
    * Fixes `ClippedCamera` to work with physics interpolation.
    lawnjelly committed Jun 9, 2024
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Commits on Jun 13, 2024

  1. Merge pull request godotengine#92725 from lawnjelly/faster_editor_grid

    [3.x] Faster editor grid
    lawnjelly authored Jun 13, 2024
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Commits on Jun 18, 2024

  1. Physics Interpolation - Fix 2D skinning

    2D skinning required the interpolated skeleton base transform to be updated when using interpolation.
    lawnjelly committed Jun 18, 2024
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  2. Merge pull request godotengine#92784 from lawnjelly/fti_camera_to_scene

    [3.x] Physics Interpolation - refactor `Camera` and fix `get_camera_transform()`
    akien-mga authored Jun 18, 2024
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Commits on Jun 19, 2024

  1. Merge pull request godotengine#93309 from lawnjelly/fti_skinning

    [3.x] Physics Interpolation - Fix 2D skinning
    lawnjelly authored Jun 19, 2024
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  2. Physics Interpolation - refactor client interpolation pump

    * Move client interpolation pump to earlier in the iteration before 3D physics synced
    * Allow `get_global_transform_interpolated()` to prime the client interpolation inside a physics tick
    lawnjelly committed Jun 19, 2024
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  3. Merge pull request godotengine#93339 from lawnjelly/fti_move_client_pump

    [3.x] Physics Interpolation - refactor client interpolation pump
    lawnjelly authored Jun 19, 2024
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