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Merge PR from 3.x branch #2
Commits on Jun 3, 2024
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Use static `LocalVectors` instead of `PoolVectors` for temporaries.
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Commits on Jun 9, 2024
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Physics Interpolation - refactor
Camera
and fix `get_camera_transfo……rm()` * Moves 3D Camera interpolation scene side. * Automatically switches `get_camera_transform()` to report interpolated transform during `_process()`. * Fixes `ClippedCamera` to work with physics interpolation.
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Commits on Jun 13, 2024
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Merge pull request godotengine#92725 from lawnjelly/faster_editor_grid
[3.x] Faster editor grid
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Commits on Jun 18, 2024
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Physics Interpolation - Fix 2D skinning
2D skinning required the interpolated skeleton base transform to be updated when using interpolation.
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Merge pull request godotengine#92784 from lawnjelly/fti_camera_to_scene
[3.x] Physics Interpolation - refactor `Camera` and fix `get_camera_transform()`
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Commits on Jun 19, 2024
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Merge pull request godotengine#93309 from lawnjelly/fti_skinning
[3.x] Physics Interpolation - Fix 2D skinning
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Physics Interpolation - refactor client interpolation pump
* Move client interpolation pump to earlier in the iteration before 3D physics synced * Allow `get_global_transform_interpolated()` to prime the client interpolation inside a physics tick
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Merge pull request godotengine#93339 from lawnjelly/fti_move_client_pump
[3.x] Physics Interpolation - refactor client interpolation pump
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