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This PR introduces the ability to define loaded texture sequences for a block in the experiment schema, relates to issue #59.
Though it was previously possible to define which motion cloud texture sequence to load on each block, there was no way to determine the length of the texture sequence at runtime in order to implement sequence wrapping in a closed loop experiment. Therefore this PR also adds a patched version of the Bonsai shaders package as a local package reference that allows for accessing texture sequence data at runtime. From this the length of the texture sequence can be accessed to implement sequence wrapping properly in each block.