The main goal of OpenMoHAA is to ensure the future and continuity of Medal of Honor: Allied Assault (including Spearhead and Breakthrough expansions) on all platforms/architectures by providing new patches/features. Thanks to the ioquake3 project and the F.A.K.K SDK, OpenMoHAA has already reached more than half of its goal: an open-source version of MoH:AA (based on version 2.40) that is fully compatible with both the original game and expansions, in terms of network protocol, assets, and scripts. OpenMoHAA is compatible with both MOH:AA servers and clients (Spearhead and Breakthrough included).
- Downloading and installing OpenMoHAA
- Running OpenMoHAA and using expansion assets
- Dedicated server configuration
The entire single-player campaign should work (Allied Assault, Spearhead and Breakthrough). If you encounter any bug, please create a new GitHub issue describing them.
The Multiplayer part is almost fully stable, all game modes including Tug-of-War
from Medal of Honor: Spearhead, and Liberation
from Medal of Honor: Breakthrough are implemented and are working as intended. Mods like Freeze-Tag
are working as well.
OpenMoHAA can be used to host a mohaa/mohaas/mohaab server and players can use OpenMoHAA to play on any server. If some bugs/strange behavior occurs, the best way to report them is by creating a new issue on the OpenMoHAA GitHub project with the steps to reproduce (with eventually the problematic mods).
One of the big multiplayer features are bots. They were introduced for testing and for entertainment purposes so players can have fun alone. See Configuring bots in the dedicated server configuration documentation to set them up.
More screenshots here