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Instructions_for_dev_setup_under_MacOSX
Let's assume that you have "SQLiteStudio3" project placed in /home/user/projects/sqlitestudio
.
Open SQLiteStudio.pro file from the application source code (do it by right-clicking on the projects list area and selecting "Load Project", note that you need to have qmake projects plugin loaded in QtCreator). QtCreator will ask you to "configure" the project. There is only one important thing to do - define the build path (you need to expand the "Details"). Set it to the following (for both Debug and Release configurations):
/home/user/projects/sqlitestudio/output/build
Then you need to add 1 additional step for building, which would be a call to: make
bundle
. If this is not performed, the application will not be runnable from QtCreator, or from anywhere else. This step fixes library dependency paths in binaries.
It's very similar to how it was for the main project. Just open plugin's *.pro file and setup the build path.
For Plugins aggregated plugins project it will be:
/home/user/projects/sqlitestudio/output/build/Plugins
For any external plugin that you want to compile (that is outside of Plugins project), it will be similar:
/home/user/projects/sqlitestudio/output/build/YourPluginName
and so on...
Output executables and plugins will be placed in:
/home/user/projects/sqlitestudio/output/SQLiteStudio
You can compile project, then compile plugins (that's the dependency order), write some code and recompile it. In case of problems, ask on forum.
If you have multiple CPU cores, you might want to use them for faster compilation. In QtCreator, in "Projects" mode there is a "make" step for build. Expand this step for details and add command line argument for it:
-j 4
The number reflects number of CPU cores that will be used.
Unit tests are disabled by default. If you want to enable that sub-project, you need to go to "Projects" mode, find "qmake" additional arguments and add:
"DEFINES += tests"
After QtCreator refreshes new project settings (after couple of seconds) you should see unit tests as a Run targets.