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Two New skin #5119

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Binary file added data/skins/cartoon-mars/achievement.png
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Binary file added data/skins/cartoon-mars/background.jpg
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Binary file added data/skins/cartoon-mars/bottom_bar.png
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Binary file added data/skins/cartoon-mars/checkbox_focus.png
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Binary file added data/skins/cartoon-mars/down_arrow.png
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Binary file added data/skins/cartoon-mars/friend.png
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Binary file added data/skins/cartoon-mars/gauge_fill.png
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Binary file added data/skins/cartoon-mars/generic.png
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Binary file added data/skins/cartoon-mars/left_arrow.png
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Binary file added data/skins/cartoon-mars/left_arrow_focus.png
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30 changes: 30 additions & 0 deletions data/skins/cartoon-mars/licenses.txt
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Format: https://www.debian.org/doc/packaging-manuals/copyright-format/1.0/
Upstream-Name: SuperTuxKart
Upstream-Contact:
Marianne Gagnon <auria.mg@gmail.com>
Jean-Manuel Clémençon <sam.un@protonmail.com>
Source: https://supertuxkart.net

Files:
glass_iconhighlight_focus.png
bubble.png
Copyright: 2010 Dakal and/or Marianne Gagnon (Auria)
License: CC-BY-SA 3.0
Comment: From peach skin, first found in commit 5cddb8ffb61001407ce97ee5a8c63faa18a08c2c. It is unclear which author made these particular files.

Files:
src/Inter-UI-Black.ttf
Copyright: Copyright 2018 The Inter UI project authors
License: OFL 1.1 (SIL Open Font License, Version 1.1)
Comment: Specifically using version 2.5 of the font, later versions have a different look

Files:
src/NotoSans*
Copyright: Copyright 2015-2016 Google Inc. All Rights Reserved.
License: This Font Software is licensed under the SIL Open Font License, Version 1.1. This Font Software is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the SIL Open Font License for the specific language, permissions and limitations governing your use of this Font Software.
Comment: Bold/Black versions of the language-specific fonts used in the other skins

Files: *
Copyright: Copyright 2018-2020 LCP and QwertyChouskie
License: CC-BY-SA 4.0
Comment: Original style, most icons, and some elements by LCP, skin finished by QwertyChouskie
10 changes: 10 additions & 0 deletions data/skins/cartoon-mars/readme.txt
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# This color variation was made using the following commands:

for i in *.png ; do convert "$i" -colorspace gray -fill "#00ff00" -tint 100 "$i" ; done
for i in *focus.png ; do convert "$i" -colorspace gray -fill "#00dd00" -tint 100 "$i" ; done
for i in *focused.png ; do convert "$i" -colorspace gray -fill "#00dd00" -tint 100 "$i" ; done
convert bottom_bar.png -colorspace gray -fill "#006900" -tint 100 bottom_bar.png

# table_header_down manually re-colored
# gauge_fill and spinner_fill were manually colored to #77ff77
# achievement and friend were manually re-created from the source SVG with the background color changed.
Binary file added data/skins/cartoon-mars/right_arrow.png
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306 changes: 306 additions & 0 deletions data/skins/cartoon-mars/stkskin.xml
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<?xml version="1.0" encoding="UTF-8"?>
<!--

The Cartoon Desert skin is based on the Cartoon skin

Cartoon skin by LCP and QwertyChouskie, released under CC-BY-SA 4.0+

See SKIN_MAKING.md for more details on how the skin elements work.
-->

<skin base_theme_name="Cartoon" variant_name="Mars" author="LCP and QwertyChouskie (edited by CrystalDaEevee)" base_theme="cartoon">

<!--
Here you can configure advanced theming rules for this skin
-->

<!-- Stateless -->
<element type="background" image="background.jpg" />

<element type="bottom-bar" image="bottom_bar.png" />

<element type="achievement-message" image="achievement.png"
left_border="130" right_border="13" top_border="13" bottom_border="13"
preserve_h_aspect_ratios="true" hborder_out_portion="0.3" vborder_out_portion="0"/>

<element type="friend-message" image="friend.png"
left_border="130" right_border="13" top_border="13" bottom_border="13"
preserve_h_aspect_ratios="true" hborder_out_portion="0" vborder_out_portion="0"/>

<!-- Provided by base theme
<element type="error-message" image="error.png"
left_border="130" right_border="13" top_border="13" bottom_border="13"
preserve_h_aspect_ratios="true" hborder_out_portion="0" vborder_out_portion="0"/>-->

<element type="generic-message" image="generic.png"
left_border="130" right_border="13" top_border="13" bottom_border="13"
preserve_h_aspect_ratios="true" hborder_out_portion="0" vborder_out_portion="0"/>

<element type="button" state="neutral" image="button.png"
left_border="40" right_border="40" top_border="12" bottom_border="12"
preserve_h_aspect_ratios="false" hborder_out_portion="0" vborder_out_portion="0"
h_inner_padding="0.15" v_inner_padding="0.35"/>

<element type="button" state="focused" image="button_focused.png"
left_border="40" right_border="40" top_border="12" bottom_border="12"
preserve_h_aspect_ratios="false" hborder_out_portion="0" vborder_out_portion="0"
h_inner_padding="0.15" v_inner_padding="0.35"/>

<!-- Provided by base theme
<element type="button" state="deactivated" image="button_inactive.png"
left_border="40" right_border="40" top_border="12" bottom_border="12"
preserve_h_aspect_ratios="false" hborder_out_portion="0" vborder_out_portion="0"
h_inner_padding="0.15" v_inner_padding="0.35"/>-->

<!-- TODO : buttons could support 'pressed' state -->

<!-- Provided by base theme
<element type="textbubble" state="neutral" image="textbubble.png"
left_border="13" right_border="13" top_border="13" bottom_border="13"
hborder_out_portion="0.7" vborder_out_portion="0.3" />

<element type="textbubble" state="focused" image="textbubble2.png"
left_border="13" right_border="13" top_border="13" bottom_border="13"
hborder_out_portion="0.7" vborder_out_portion="0.3" />-->

<element type="progress" state="fill" image="gauge_fill.png"
left_border="7" right_border="7" top_border="7" bottom_border="7"
preserve_h_aspect_ratios="false" />

<!-- Provided by base theme
<element type="progress" state="neutral" image="section.png"
left_border="7" right_border="7" top_border="7" bottom_border="7"
preserve_h_aspect_ratios="false" />-->


<element type="tab" state="neutral" image="tab.png"
left_border="44" right_border="44" top_border="28" bottom_border="28"
preserve_h_aspect_ratios="false" hborder_out_portion="0.0" vborder_out_portion="0.0"
h_inner_padding="0" v_inner_padding="-12" h_margin="0" v_margin="0" />

<element type="tab" state="focused" image="tab_focus.png"
left_border="44" right_border="44" top_border="28" bottom_border="28"
preserve_h_aspect_ratios="false" hborder_out_portion="0.0" vborder_out_portion="0.0"
h_inner_padding="0" v_inner_padding="-12" h_margin="0" v_margin="0" />

<element type="tab" state="down" image="tab.png"
left_border="44" right_border="44" top_border="28" bottom_border="28"
preserve_h_aspect_ratios="false" hborder_out_portion="0.0" vborder_out_portion="0.0"
h_inner_padding="0" v_inner_padding="-12" h_margin="0" v_margin="0" />


<element type="verticalTab" state="neutral" image="tab_vert.png"
left_border="45" right_border="45" top_border="28" bottom_border="28"
hborder_out_portion="0.0" vborder_out_portion="0.0"
h_inner_padding="0" v_inner_padding="-8" h_margin="0" v_margin="4" />

<element type="verticalTab" state="focused" image="tab_vert_focus.png"
left_border="45" right_border="45" top_border="28" bottom_border="28"
hborder_out_portion="0.0" vborder_out_portion="0.0"
h_inner_padding="0" v_inner_padding="-8" h_margin="0" v_margin="4" />

<element type="verticalTab" state="down" image="tab_vert.png"
left_border="45" right_border="45" top_border="28" bottom_border="28"
hborder_out_portion="0.0" vborder_out_portion="0.0"
h_inner_padding="0" v_inner_padding="-8" h_margin="0" v_margin="4" />

<!-- Stateless -->
<!-- Provided by base theme
<element type="squareFocusHaloBW" common="y" image="glass_square_focused_bw.png"
left_border="6" right_border ="6" top_border="6" bottom_border="6"
hborder_out_portion="1.0" />
<element type="squareFocusHalo1" common="y" image="glass_square_focused_red.png"
left_border="6" right_border ="6" top_border="6" bottom_border="6"
hborder_out_portion="1.0" />
<element type="squareFocusHalo2" common="y" image="glass_square_focused_cyan.png"
left_border="6" right_border ="6" top_border="6" bottom_border="6"
hborder_out_portion="1.0" />
<element type="squareFocusHalo3" common="y" image="glass_square_focused_green.png"
left_border="6" right_border ="6" top_border="6" bottom_border="6"
hborder_out_portion="1.0" />
<element type="squareFocusHalo4" common="y" image="glass_square_focused_yellow.png"
left_border="6" right_border ="6" top_border="6" bottom_border="6"
hborder_out_portion="1.0" />
<element type="squareFocusHalo5" common="y" image="glass_square_focused_pink.png"
left_border="6" right_border ="6" top_border="6" bottom_border="6"
hborder_out_portion="1.0" />-->

<!-- Stateless. No splitting into 9 areas is done; the image is just resized. -->
<element type="selectionHalo" image="bubble.png" />
<element type="focusHalo" image="glass_iconhighlight_focus.png" />

<element type="spinner" state="neutral" image="spinner.png"
left_border="110" right_border="110" top_border="0" bottom_border="36"
preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />

<element type="spinner" state="focused" image="spinner_focus.png"
left_border="110" right_border="110" top_border="0" bottom_border="36"
preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />

<!-- Provided by base theme
<element type="spinner" state="deactivated" image="spinner_deactivated.png"
left_border="110" right_border="110" top_border="0" bottom_border="36"
preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />-->

<!-- color spinner in kart color selection -->
<!-- Provided by base theme
<element type="spinner_rainbow" state="neutral" image="spinner_rainbow.png"
left_border="104" right_border="104" top_border="0" bottom_border="36"
preserve_h_aspect_ratios="true" hborder_out_portion="0.0"/>

<element type="spinner_rainbow" state="focused" image="spinner_rainbow_focus.png"
left_border="104" right_border="104" top_border="0" bottom_border="36"
preserve_h_aspect_ratios="true" hborder_out_portion="0.0"/>

<element type="spinner_rainbow" state="deactivated" image="spinner_rainbow_deactivated.png"
left_border="104" right_border="104" top_border="0" bottom_border="36"
preserve_h_aspect_ratios="true" hborder_out_portion="0.0"/>-->

<!-- player name spinner color in multiplayer-->
<!-- Provided by base theme
<element type="spinner1" state="neutral" image="spinner_red.png"
left_border="110" right_border="110" top_border="0" bottom_border="36"
preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
<element type="spinner2" state="neutral" image="spinner_cyan.png"
left_border="110" right_border="110" top_border="0" bottom_border="36"
preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
<element type="spinner3" state="neutral" image="spinner_green.png"
left_border="110" right_border="110" top_border="0" bottom_border="36"
preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
<element type="spinner4" state="neutral" image="spinner_yellow.png"
left_border="110" right_border="110" top_border="0" bottom_border="36"
preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
<element type="spinner5" state="neutral" image="spinner_pink.png"
left_border="110" right_border="110" top_border="0" bottom_border="36"
preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />-->

<!-- This one is a bit special. Only area(s) LEFT and/or RIGHT will be rendered. They will be overlaid
on top of the spinner's background -->
<element type="spinner" state="down" image="spinner_down.png"
left_border="110" right_border="110" top_border="0" bottom_border="36"
preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />

<!-- For checkboxes, no splitting into 9 areas is done; the image is just stretched -->
<element type="checkbox" state="neutral+unchecked" image="checkbox.png"/>
<element type="checkbox" state="neutral+checked" image="checkbox_checked.png"/>
<element type="checkbox" state="focused+unchecked" image="checkbox_focus.png"/>
<element type="checkbox" state="focused+checked" image="checkbox_checked_focus.png"/>
<!-- Provided by base theme
<element type="checkbox" state="deactivated+unchecked" image="checkbox_deactivated.png"/>
<element type="checkbox" state="deactivated+checked" image="checkbox_checked_deactivated.png"/>-->

<!-- are always in neutral state for now. No splitting into 9 areas is done; the image is just stretched.
Note: the body of a guage is the same as for for spinners. -->
<element type="gaugefill" image="spinner_fill.png" />
<!-- used for the color slider. -->
<!-- Provided by base theme
<element type="gaugefillrainbow" common="y" image="gauge_fill_rainbow.png"/>-->

<!-- Lists are always in neutral state for now -->
<!-- Provided by base theme
<element type="list" image="section.png"
left_border="15" right_border="15" top_border="7" bottom_border="7"
hborder_out_portion="0.0" vborder_out_portion="0.0" />-->

<element type="listitem" state="focused" image="select.png"
left_border="0" right_border="0" top_border="0" bottom_border="0"
hborder_out_portion="0.0" vborder_out_portion="0.0" />

<!-- Scrollbars. Background and thumb have no state (always neutral state).
The buttons are the top and bottom arrows. Image must be top arrow, will
be mirrorred for bottom. Buttons can be in neutral or down state.
Advanced stretching is only used for the background and thumb. -->
<!-- Provided by base theme
<element type="scrollbar_background" image="scrollbar_bg.png"
left_border="7" right_border="7" top_border="7" bottom_border="7"
hborder_out_portion="0.0" vborder_out_portion="0.0" />-->
<element type="scrollbar_thumb" image="scrollbar_thumb.png"
left_border="7" right_border="7" top_border="7" bottom_border="7"
hborder_out_portion="0.0" vborder_out_portion="0.0" />
<element type="scrollbar_button" image="scrollbar_button.png" />
<element type="scrollbar_button" state="down" image="scrollbar_button.png" />

<element type="left_arrow" state="neutral" image="left_arrow.png" />
<element type="right_arrow" state="neutral" image="right_arrow.png" />
<element type="left_arrow" state="focus" image="left_arrow_focus.png" />
<element type="right_arrow" state="focus" image="right_arrow_focus.png" />

<!-- Provided by base theme
<element type="list_header" state="neutral" image="table_header.png" />-->
<element type="list_sort_up" state="neutral" image="up_arrow.png" />
<element type="list_sort_down" state="neutral" image="down_arrow.png" />
<element type="list_header" state="down" image="table_header_down.png" />

<!-- Stateless -->
<!-- Provided by base theme
<element type="section" image="section.png"
left_border="15" right_border="15" top_border="15" bottom_border="15"
hborder_out_portion="0.0" vborder_out_portion="0.0" />

<element type="section" state="selected" image="section.png"
left_border="15" right_border="15" top_border="15" bottom_border="15"
hborder_out_portion="0.0" vborder_out_portion="0.0" />-->

<!-- Stateless -->
<!-- Provided by base theme
<element type="rounded_section" image="rsection.png"
left_border="15" right_border="15" top_border="15" bottom_border="15"
hborder_out_portion="0.0" vborder_out_portion="0.0" />-->

<!-- Stateless -->
<!-- Provided by base theme
<element type="window" image="dialog.png"
left_border="32" right_border="32" top_border="32" bottom_border="32"
hborder_out_portion="1.0" vborder_out_portion="1.0" />-->

<!-- Stateless -->
<!-- Provided by base theme
<element type="tooltip" image="tooltip.png"
left_border="10" right_border="10" top_border="10" bottom_border="10"
hborder_out_portion="1.5" vborder_out_portion="1.0" />-->

<!-- Colors -->
<color type="text" state="neutral" r="0" g="0" b="0" />
<color type="brighttext" state="neutral" r="255" g="255" b="0" />

<!-- For highlighted items, e.g. in list -->
<color type="text" state="focused" r="255" g="255" b="255" />

<!-- Color used in the credits -->
<color type="credits_text" state="neutral" r="65" g="65" b="0" />

<!-- Color used for emphasized items in e.g. lists -->
<color type="emphasis_text" state="neutral" r="0" g="0" b="180" />
<color type="emphasis_text" state="focused" r="0" g="0" b="160" />

<!-- Color used for red/blue items in list (e.g. player team color in networking) -->
<color type="list_blue" state="neutral" r="0" g="0" b="255" />
<color type="list_blue" state="focused" r="0" g="0" b="255" />
<color type="list_red" state="neutral" r="255" g="0" b="0" />
<color type="list_red" state="focused" r="255" g="0" b="0" />

<!-- Color used to fade out background when a dialog is shown -->
<color type="dialog_background" state="neutral" a="120" r="0" g="0" b="0" />

<!-- Color used for tips in the loading screen -->
<color type="tips_background" state="neutral" a="120" r="0" g="0" b="0" />

<!-- Text field color -->
<color type="text_field" state="background" a="255" r="200" g="200" b="200" />
<color type="text_field" state="background_focused" a="255" r="236" g="236" b="181" />
<color type="text_field" state="background_deactivated" a="255" r="200" g="200" b="200" />
<color type="text_field" state="background_marked" a="128" r="90" g="90" b="25" />
<color type="text_field" state="neutral" a="255" r="138" g="138" b="138" />
<color type="text_field" state="focused" a="255" r="243" g="243" b="80" />
<color type="text_field" state="deactivated" a="255" r="138" g="138" b="138" />

<!-- Rating star image -->
<!-- Provided by base theme
<element type="rating" state="neutral" image="rating_star.png" />-->

<!-- Font color -->
<color type="font" state="top" a="255" r="107" g="80" b="0" />
<color type="font" state="bottom" a="255" r="255" g="255" b="15" />
<color type="font" state="normal" a="255" r="210" g="210" b="50" />

</skin>
Binary file added data/skins/cartoon-mars/tab.png
Binary file added data/skins/cartoon-mars/tab_focus.png
Binary file added data/skins/cartoon-mars/tab_vert.png
Binary file added data/skins/cartoon-mars/tab_vert_focus.png
Binary file added data/skins/cartoon-mars/table_header_down.png
Binary file added data/skins/cartoon-mars/up_arrow.png
Binary file added data/skins/cartoon-tropical/achievement.png
Binary file added data/skins/cartoon-tropical/background.jpg
Binary file added data/skins/cartoon-tropical/bottom_bar.png
Binary file added data/skins/cartoon-tropical/bubble.png
Binary file added data/skins/cartoon-tropical/button.png
Binary file added data/skins/cartoon-tropical/button_focused.png
Binary file added data/skins/cartoon-tropical/checkbox.png
Binary file added data/skins/cartoon-tropical/checkbox_checked.png
Binary file added data/skins/cartoon-tropical/checkbox_focus.png
Binary file added data/skins/cartoon-tropical/down_arrow.png
Binary file added data/skins/cartoon-tropical/friend.png
Binary file added data/skins/cartoon-tropical/gauge_fill.png
Binary file added data/skins/cartoon-tropical/generic.png
Binary file added data/skins/cartoon-tropical/left_arrow.png
Binary file added data/skins/cartoon-tropical/left_arrow_focus.png
30 changes: 30 additions & 0 deletions data/skins/cartoon-tropical/licenses.txt
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Format: https://www.debian.org/doc/packaging-manuals/copyright-format/1.0/
Upstream-Name: SuperTuxKart
Upstream-Contact:
Marianne Gagnon <auria.mg@gmail.com>
Jean-Manuel Clémençon <sam.un@protonmail.com>
Source: https://supertuxkart.net

Files:
glass_iconhighlight_focus.png
bubble.png
Copyright: 2010 Dakal and/or Marianne Gagnon (Auria)
License: CC-BY-SA 3.0
Comment: From peach skin, first found in commit 5cddb8ffb61001407ce97ee5a8c63faa18a08c2c. It is unclear which author made these particular files.

Files:
src/Inter-UI-Black.ttf
Copyright: Copyright 2018 The Inter UI project authors
License: OFL 1.1 (SIL Open Font License, Version 1.1)
Comment: Specifically using version 2.5 of the font, later versions have a different look

Files:
src/NotoSans*
Copyright: Copyright 2015-2016 Google Inc. All Rights Reserved.
License: This Font Software is licensed under the SIL Open Font License, Version 1.1. This Font Software is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the SIL Open Font License for the specific language, permissions and limitations governing your use of this Font Software.
Comment: Bold/Black versions of the language-specific fonts used in the other skins

Files: *
Copyright: Copyright 2018-2020 LCP and QwertyChouskie
License: CC-BY-SA 4.0
Comment: Original style, most icons, and some elements by LCP, skin finished by QwertyChouskie
10 changes: 10 additions & 0 deletions data/skins/cartoon-tropical/readme.txt
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# This color variation was made using the following commands:

for i in *.png ; do convert "$i" -colorspace gray -fill "#00ff00" -tint 100 "$i" ; done
for i in *focus.png ; do convert "$i" -colorspace gray -fill "#00dd00" -tint 100 "$i" ; done
for i in *focused.png ; do convert "$i" -colorspace gray -fill "#00dd00" -tint 100 "$i" ; done
convert bottom_bar.png -colorspace gray -fill "#006900" -tint 100 bottom_bar.png

# table_header_down manually re-colored
# gauge_fill and spinner_fill were manually colored to #77ff77
# achievement and friend were manually re-created from the source SVG with the background color changed.
Binary file added data/skins/cartoon-tropical/right_arrow.png
Binary file added data/skins/cartoon-tropical/right_arrow_focus.png
Binary file added data/skins/cartoon-tropical/scrollbar_button.png
Binary file added data/skins/cartoon-tropical/scrollbar_thumb.png
Binary file added data/skins/cartoon-tropical/select.png
Binary file added data/skins/cartoon-tropical/spinner.png
Binary file added data/skins/cartoon-tropical/spinner_down.png
Binary file added data/skins/cartoon-tropical/spinner_fill.png
Binary file added data/skins/cartoon-tropical/spinner_focus.png
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