A car soccer environment inspired by Rocket League for deep reinforcement learning experiments in an adversarial self-play setting.
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Updated
Feb 8, 2021 - C#
A car soccer environment inspired by Rocket League for deep reinforcement learning experiments in an adversarial self-play setting.
Open source game engine running Driver games from Playstation 1
Car driving demo in OpenGL with non-trivial physics simulation.
This is Brian Beckman's paper implementation in Python
VitaVehicle (g-rcp2) ported to C++ as an engine module for Godot 3
A basic racing game made in Java
Car Physics Playground (simple car physics using ODE)
Arty's Arcadey Car Controller for Godot
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