GPU-based implementation of Dual Contouring in Unity for destructible voxel terrain.
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Updated
Aug 20, 2022 - C#
GPU-based implementation of Dual Contouring in Unity for destructible voxel terrain.
Complete source for my experimental voxel engine
A dual Marching Cubes method using cuboids, based on greedy meshing. Suitable for use with a uniform grid of data derived from multiple depth maps.
Pet project to learn compute shaders.
experimental voxel engine that uses dual contouring written in rust
Nick Gildea Dual Contouring Java LWJGL implementation
Real-time meshing the contours of 3D scalar fields with the dual contouring algorithm in plain C++ and OpenGL/CUDA. Along with seam handling and growable octrees.
experimental 3D voxel engine, uses different derivatives of dual contouring algorithm
Tao Ju's original C++ implementation, with CMake (compiles on Linux)
Convert SDFs to triangle meshes using wgpu and dual contouring
Java version of Manifold Dual contouring author John Lin20 https://github.com/Lin20/isosurface
Implementation of Discrete k-d Tree Hierarchy for Isosurface Extraction
Procedural generation of meshes
AR application that recognizes 3D formulae and visualizes them in an AR environment
An implementation of the dual contouring algorithm in Java
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