Skip to content
#

fbm

Here are 20 public repositories matching this topic...

Real-time Procedural Multifractal Terrain Generation, developed in C++/OpenGL, that generates infinite multifractal terrains using Fractal Brownian Motion and Perlin Noise. Features Physically-Based Rendering (PBR), Image-Based Lighting (IBL), HDR skybox and Volumetric Fog Rendering.

  • Updated Dec 16, 2024
  • C++

Improve this page

Add a description, image, and links to the fbm topic page so that developers can more easily learn about it.

Curate this topic

Add this topic to your repo

To associate your repository with the fbm topic, visit your repo's landing page and select "manage topics."

Learn more