MoveIt kinematics_base plugin based on particle optimization & GA
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Updated
Sep 27, 2023 - C++
MoveIt kinematics_base plugin based on particle optimization & GA
An easy to use IK solver implementation for character controllers.
Quadratic program based Inverse kinematic solver for mutli-robotic arms with respect to the kinematic and self-collision avoidance constraints
Kinetic Trees with Javascript and THREE.js
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