A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
-
Updated
Nov 11, 2024 - JavaScript
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
NanoRT, single header only modern ray tracing kernel.
Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...
Data visualisation and ray tracing in Python based on OptiX 8.1 framework.
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing
Physically based renderer with Path Tracing and Photon Mapping.
Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine
Realtime GPU Path tracer based on OpenCL and OpenGL
Open-Source CUDA/OpenCL Speed Of Light Ray-tracer
Visualizer for large-scale and interactive ray-tracing of neurons
A fast BVH using SAH in rust
Bayesian Collaborative Denoiser for Monte Carlo Rendering
Portal 2 - RTX Remix Compatibility Mod
Path tracing shaders for vanilla minecraft 1.17+
This is the NVIDIA RTX Remix Runtime Bridge repository
A Minecraft shaderpack that enhances one's experience with customizable settings and good-looking light simulations.
Physically based path tracer made in Vulkan.
Add a description, image, and links to the pathtracing topic page so that developers can more easily learn about it.
To associate your repository with the pathtracing topic, visit your repo's landing page and select "manage topics."