C++ event and statemachine framework
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Updated
Oct 23, 2024 - C++
C++ event and statemachine framework
The SlowSwitcher class defines an object which can be toggled between two states, with a time interval of "neither on nor off" when toggling states.
A simple convention-based finite state machine that lets you pass event data through to your transition actions.
State machines with XState
Experiment with the Spring Boot State Machine framework to understand the dynamic flow of states, events, and transitions in complex applications. This repository provides hands-on examples and in-depth exploration of state-driven logic, perfect for building workflows, managing event-based systems, and optimizing business processes.
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