⏩ VizVid - Brand new original video player frontend for VRChat, aims for flexibility.
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Updated
Nov 22, 2024 - C#
⏩ VizVid - Brand new original video player frontend for VRChat, aims for flexibility.
Compilation of VRC UdonSharp scripts and prefabs to assist VRChat world builders
Prefab to make players follow moving colliders correctly. Effectively parents players to objects.
A VRChat system that will assign a unique object to every player in the world.
Unity Editor extension for easily exploring all VRCSDK3 UdonBehaviours in your Unity scene
A functional 3d printer for VRChat worlds
UdonSharp prefab for reading data written into avatar images
UdonSharp prefab ecosystem for VRChat worlds
CyanTrigger is an Udon compiler with focus on in-scene editing. The interface resembles the old SDK2 VRC Trigger interface, but has more functionality. CyanTrigger has full access to all of Udon and can work with UdonGraph and UdonSharp.
A collection of -almost- niche UdonSharp scripts as an (almost) all in one Toolkit for world creators
DEPRECATED (U#1.0 not supported) .NET Roslyn Analyzer for VRChat Udon and UdonSharp.
VRChat best hacking in the world client. Very good tool, very reliable, very cool. Mo mom kicked me out of the house please give me your money so I can tell her that I'm worht something. Thanks for your time and patience. *applause*
Udon script that exposes additional options for mirrors giving the ability to set distance based culling per layer functioning like an adjustable far clip distance.
Dynamicly fit colliders to avatars humanoid armature.
Collection of array extension methods compatible with UdonSharp 1.x which adds partial feature set from List<T>
Multi-purpose user-action/event and function-handling component for VRChat.
VRChat Videoplayer for Quest and PC
Simple and fancy video player for VRChat with an on-screen interface, and simplified layout.
UTC animation sync for VRChat.
A hologram earth gimmick asset for VRChat SDK3 worlds which shows everyone's timezone, approximate location and their local time.
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