Releases: JanSeliv/PoolManager
Sample Projects UE5.4
Pool Manager UE5.4 Release
What's New:
- Updated to Unreal Engine 5.4.
- Implemented User Widgets support allowing to pool widgets.
- Added Take From Pool Array and Return To Pool Array functions to support pooling multiple objects:
Get Started:
Please download the sample project from the attachments to see how it works, featuring two examples in one project: one for blueprint-only developers pooling widgets, and another implemented in code for pooling Draw Boxes: they both perform exactly the same logic, but for different object types.
For a more detailed explanation of how the sample works, please refer to the 'Sample Project' section in this document.
If you've found a bug or have an idea for a new feature, please open a new issue. Thank you!
Sample Projects UE5.3
Pool Manager UE5.3 Release
What's New:
- Updated to Unreal Engine 5.3.
- Introduced Factories to handle differences in pools by object archetypes (e.g.: uobjects, actors, components, widgets etc.).
- Take From Pool now spreads out the creation of large pools of UObjects and Actors over multiple frames to avoid any hitches.
Get Started:
The Pool Sample project demonstrates spawning and destroying 50 Draw Boxes with the significant performance achieved by using a Pool Manager, with stable and high FPS.
Please download the sample project to see how it works, there are two versions: one for blueprint-only developers and another identical version implemented in code.
For a more detailed explanation of how the sample works, please refer to the 'Sample Project' section in this document.
If you've found a bug or have an idea for a new feature, please open a new issue. Thank you!
Pool Manager UE5.2: Blueprint & Code Sample Projects
🎉 Release: Pool Manager UE5.2
I'm happy to share two example projects using the Pool Manager in Unreal Engine 5.2. Both projects do the same thing: they spawn and destroy cubes around the level using the custom Pool Manager inherited from plugin one.
🔵 PoolSample_Blueprints_UE5-2.zip
This project uses Unreal Engine's blueprint system with no code.
Download here.
🟢 PoolSample_Code_UE5-2.zip
This project uses C++ code, making it a good choice for those who prefer traditional coding. The code is easy to read, with plenty of comments to help you understand it.
Download here.
📚 For a more detailed explanation of this usage example, please refer to the 'Usage Example' section of the documentation here.
Feel free to check out these projects to learn more about Pool Manager. If you have any questions, just let me know!