Releases: NightFright2k19/gzdoom_perk-enhanced
Releases · NightFright2k19/gzdoom_perk-enhanced
Version 3.2.1
Please use GZDoom v4.3.0 or newer for this release!
Release Notes
- Improved SSG timings (by DenisBelmondo)
- Fixed Rocket Launcher flash (by DenisBelmondo)
- Fixed Plasma Rifle flash (by Nash)
- LANGUAGE lump support (by Nash)
Version 3.2
Please use GZDoom v4.3.0 or newer for this release!
Release Notes
- Mod menu relocated to: Player Setup > Smooth Weapons Enhanced
- Added option for fistless berserk mode
- Improved SSG animations (closer to Nevander's 2017 release)
- Changed all CVARs to "No"/"Left" by default (for vanilla visuals)
- Updated doom1.zc with GZD 4.3.0 code (A_PlaySound replaced by A_StartSound)
Version 3.1.3
Please use GZDoom v4.3.0 or newer for this release!
Release Notes
- Fixed Plasma Rifle firing animation (broken since v3.1)
- All graphics converted to paletted PNGs
Version 3.1.2
Please use GZDoom v4.1.3 or newer for this release.
Release Notes
- Properly converted all graphics to Doom palette
Version 3.1.1
Please use GZDoom v4.1.3 or newer for this release.
Release Notes
- Added option for accurate pistol (default: off)
Version 3.1
Release Notes
- Fixed compatibility with m8f's IDCLEVer
- Merged some animation tweaks by DenisBelmondo to better match vanilla Doom behavior
- Merged Scuba Steve's improved smooth shotgun sprites
- Fixed A_Light behavior for all weapons
- General sprite maintenance (cleanup of dirty pixels, fixing wrong offsets etc)
Version 3.0
Release from July 30, 2019
Release Notes
- Full mod overhaul by Nash Muhandes: Rewritten in ZScript, lots of new features
- Player classes removed
- Re-timed all weapon durations to match vanilla, using sample-precise audio comparison techniques to make sure the firing repeat rate match up with vanilla 1:1. Note: Only re-firing is accurate; in-between clicks of SG/SSG reloads might still be a little off but do not affect gameplay
- Added an options menu to toggle various features:
- Left or right-handed pistol and fist
- Black or brown gloves
- Gloveless fist (vanilla-like)
- Smooth explosions
- Faster weapon response and switching
- Smooth projectile sprites
- Reorganized sprites into sub-folders