Skip to content

Releases: NightFright2k19/gzdoom_perk-enhanced

Version 3.2.1

25 May 13:02
3a8972d
Compare
Choose a tag to compare

Please use GZDoom v4.3.0 or newer for this release!

Release Notes
  • Improved SSG timings (by DenisBelmondo)
  • Fixed Rocket Launcher flash (by DenisBelmondo)
  • Fixed Plasma Rifle flash (by Nash)
  • LANGUAGE lump support (by Nash)

Version 3.2

23 Jan 15:25
Compare
Choose a tag to compare

Please use GZDoom v4.3.0 or newer for this release!

Release Notes
  • Mod menu relocated to: Player Setup > Smooth Weapons Enhanced
  • Added option for fistless berserk mode
  • Improved SSG animations (closer to Nevander's 2017 release)
  • Changed all CVARs to "No"/"Left" by default (for vanilla visuals)
  • Updated doom1.zc with GZD 4.3.0 code (A_PlaySound replaced by A_StartSound)

Version 3.1.3

10 Jan 15:45
Compare
Choose a tag to compare

Please use GZDoom v4.3.0 or newer for this release!

Release Notes
  • Fixed Plasma Rifle firing animation (broken since v3.1)
  • All graphics converted to paletted PNGs

Version 3.1.2

10 Jan 07:02
Compare
Choose a tag to compare

Please use GZDoom v4.1.3 or newer for this release.

Release Notes
  • Properly converted all graphics to Doom palette

Version 3.1.1

11 Nov 10:47
Compare
Choose a tag to compare

Please use GZDoom v4.1.3 or newer for this release.

Release Notes
  • Added option for accurate pistol (default: off)

Version 3.1

08 Nov 13:07
Compare
Choose a tag to compare
Release Notes
  • Fixed compatibility with m8f's IDCLEVer
  • Merged some animation tweaks by DenisBelmondo to better match vanilla Doom behavior
  • Merged Scuba Steve's improved smooth shotgun sprites
  • Fixed A_Light behavior for all weapons
  • General sprite maintenance (cleanup of dirty pixels, fixing wrong offsets etc)

Version 3.0

08 Nov 13:00
Compare
Choose a tag to compare

Release from July 30, 2019

Release Notes
  • Full mod overhaul by Nash Muhandes: Rewritten in ZScript, lots of new features
  • Player classes removed
  • Re-timed all weapon durations to match vanilla, using sample-precise audio comparison techniques to make sure the firing repeat rate match up with vanilla 1:1. Note: Only re-firing is accurate; in-between clicks of SG/SSG reloads might still be a little off but do not affect gameplay
  • Added an options menu to toggle various features:
  1. Left or right-handed pistol and fist
  2. Black or brown gloves
  3. Gloveless fist (vanilla-like)
  4. Smooth explosions
  5. Faster weapon response and switching
  6. Smooth projectile sprites
  • Reorganized sprites into sub-folders