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Releases: benjaminfoo/Architect

Release 0.5.5a-test

02 Apr 12:48
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changelog 0.5.5a-test

  • preview-model physics are disabled now (the preview wont collide with the player anymore)
  • updated constructions (useable bathtubs (removes dirt), useable charcoal (adds dirt), reactive targets (simple arrow-hit detection), townbook (show overall stats of your town), added arrow-maker, added references (new constructions), ...)
  • updated github about-page and content, merged coding-guide into project and added sub-page, added constructions sub-page
  • upgraded codebase, removed and refactored (a lot of) code
  • added overview user-interface for available construction (scroll with page up and page down)
  • added persistent counter for target (count how many hits youve got)
  • fixed bug: preview didnt worked after loading a game
  • fixed bug: archery target used wrong model after startup
  • fixed bug: archery target was active rigidbody (moved on hit), is now inactive again

See: https://www.nexusmods.com/kingdomcomedeliverance/mods/958

Release 0.5.4a-test

27 Mar 23:20
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Changelog: 0.5.4a-test

  • its now safe to enable / disable the mod - sorry for this
  • The functionality is now limited to mod-state - except console

Release 0.5.4a

27 Mar 14:38
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Changelog of 0.5.4a

  • added previewing-system
  • added rotation-mode to previewing-system (press R to toggle it)
  • added ability to toggle the mods state (using H)
  • updated docs

https://www.nexusmods.com/kingdomcomedeliverance/mods/958?tab=files

Release 0.5.3b

26 Mar 02:17
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changelog 0.5.3a / 0.5.3b

  • implemented alot of console functionality for easer use (use #search("string"), #select(nr), #selectFirst(), #selectLast(), ...)
  • implemented resource-system
  • implemented resource-generation (passively & overtime, actively when used)
  • implemented basic town management (
  • updated simple crafting-system (see the resource-system and generation)
  • updated locking-system (use #lockAll() or #unlockAll()
  • updated available constructions (changed data-model, provided additional data for new model, added alot of interior, ...)
  • updated docs and added about page - https://benjaminfoo.github.io/Architect/

Release 0.5.2b

19 Mar 14:30
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changelog 0.5.2b

  • added fallback keybinding
  • limited user to only remove his own constructions
  • added deletion lock for entities
  • updated construction-types, construction-set
  • updated console commands
  • the functionalities / mechanics of constructions now work on saved/loaded games
  • updated console commands, refactored almost entire project, updated docs :)

Release 0.5.1a

16 Mar 22:25
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Improved compatibility with other modifications. Its now possible to use cheat and any other modification together with architect.

Release 0.5a

16 Mar 02:31
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  • added useable entities (like chairs, benches, beds, etc.)
  • added custom actions and new entities (generator, cooking)
  • added basic custom crafting system
  • refactored project, upgraded entity-model, controller, utils, documentation etc.
  • removed invalid references from assets
  • ...

Release 0.4b

14 Mar 00:55
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Changes

  • added option to rebind keys (look at the keybinds.cfg file to define your own keys)
  • added further docs

Download the latest version of architect_04b.zip

Release 0.3b

13 Mar 14:03
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This is the third version of the architect mod - use at your own risk.