Releases: benjaminfoo/Architect
Releases · benjaminfoo/Architect
Release 0.5.5a-test
changelog 0.5.5a-test
- preview-model physics are disabled now (the preview wont collide with the player anymore)
- updated constructions (useable bathtubs (removes dirt), useable charcoal (adds dirt), reactive targets (simple arrow-hit detection), townbook (show overall stats of your town), added arrow-maker, added references (new constructions), ...)
- updated github about-page and content, merged coding-guide into project and added sub-page, added constructions sub-page
- upgraded codebase, removed and refactored (a lot of) code
- added overview user-interface for available construction (scroll with page up and page down)
- added persistent counter for target (count how many hits youve got)
- fixed bug: preview didnt worked after loading a game
- fixed bug: archery target used wrong model after startup
- fixed bug: archery target was active rigidbody (moved on hit), is now inactive again
See: https://www.nexusmods.com/kingdomcomedeliverance/mods/958
Release 0.5.4a-test
Changelog: 0.5.4a-test
- its now safe to enable / disable the mod - sorry for this
- The functionality is now limited to mod-state - except console
Release 0.5.4a
Changelog of 0.5.4a
- added previewing-system
- added rotation-mode to previewing-system (press R to toggle it)
- added ability to toggle the mods state (using H)
- updated docs
https://www.nexusmods.com/kingdomcomedeliverance/mods/958?tab=files
Release 0.5.3b
changelog 0.5.3a / 0.5.3b
- implemented alot of console functionality for easer use (use #search("string"), #select(nr), #selectFirst(), #selectLast(), ...)
- implemented resource-system
- implemented resource-generation (passively & overtime, actively when used)
- implemented basic town management (
- updated simple crafting-system (see the resource-system and generation)
- updated locking-system (use #lockAll() or #unlockAll()
- updated available constructions (changed data-model, provided additional data for new model, added alot of interior, ...)
- updated docs and added about page - https://benjaminfoo.github.io/Architect/
Release 0.5.2b
changelog 0.5.2b
- added fallback keybinding
- limited user to only remove his own constructions
- added deletion lock for entities
- updated construction-types, construction-set
- updated console commands
- the functionalities / mechanics of constructions now work on saved/loaded games
- updated console commands, refactored almost entire project, updated docs :)
Release 0.5.1a
Improved compatibility with other modifications. Its now possible to use cheat and any other modification together with architect.
Release 0.5a
- added useable entities (like chairs, benches, beds, etc.)
- added custom actions and new entities (generator, cooking)
- added basic custom crafting system
- refactored project, upgraded entity-model, controller, utils, documentation etc.
- removed invalid references from assets
- ...
Release 0.4b
Changes
- added option to rebind keys (look at the keybinds.cfg file to define your own keys)
- added further docs
Download the latest version of architect_04b.zip
Release 0.3b
This is the third version of the architect mod - use at your own risk.