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Use RE_AddPolyToScene2 for poly like beams
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smallmodel committed Dec 22, 2024
1 parent 1d0b912 commit a760cb7
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1 change: 1 addition & 0 deletions code/renderergl2/tr_init.c
Original file line number Diff line number Diff line change
Expand Up @@ -2005,6 +2005,7 @@ refexport_t *GetRefAPI ( int apiVersion, refimport_t *rimp ) {
re.GetLightingForSmoke = R_GetLightingForSmoke;
re.R_GatherLightSources = R_GatherLightSources;
re.ModelRadius = R_ModelRadius;
re.AddPolyToScene = RE_AddPolyToScene2;
re.AddRefSpriteToScene = RE_AddRefSpriteToScene;
re.AddTerrainMarkToScene = RE_AddTerrainMarkToScene;

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