A simple RayCasting rendering tutorial for game development
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Updated
Nov 9, 2022 - JavaScript
A simple RayCasting rendering tutorial for game development
The public repo of Retro FPS Studio (RFS), for educational reading and not for reuse. See license.
Wolfenstein 3D Game Engine implemented in java using only standard libraries (Java2D, AWT, Swing and Java Sound API), so no external libraries is required. The current version supports only the Shareware version. Video: https://youtu.be/_-DBxbrOXPM
Deep learning based pseudo stereo image generation demo using Intel(r) Distribution of OpenVINO(tm) toolkit
A ray casting based Slender game, from Slender's point of view 🌲🏃🌳💀.
Creating a 3D world using ray casting on a randomly generated maze.
Pseudo 3D racing game
Mildred Engine is a game engine made to facilitate easy development of raycasted pseudo-3D graphics rendered video games.
Rendering pseudo-3D graphics using a ray casting algorithm.
A command-line FPS written in Rust 🦀
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