Esoterica Engine
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Updated
Nov 10, 2024 - C++
Esoterica Engine
A simple kinetic simulator for Unity, you can use it to simulate hair/tail/breast/skirt and other soft objects
Custom renderer and physics engine written from scratch in C++/Direct3D 12.
A player traversal toolkit for Unity.
From-scratch implementation of physically simulated character animation with proportional-integral-derivative controllers (PID)
Game engine playground.
Integrate Bullet Physics and V-HACD into jMonkeyEngine projects (code has New BSD license)
Physicanim is an advanced active ragdoll toolkit for Unity that allows for characters to play physics driven procedural animations. (Works with Mixamo.)
Learn about the ragdoll ceration workflow, a script to toggle between an Animator and Ragdoll, and some optimization ideas for having ragdolls in your game.
The character at the beginning of the platform is thrown with the help of a slingshot and the number of characters increases or decreases according to the characteristics of the rings passed through. The level is completed successfully when more characters are collected than the number of enemies waiting at the end of the platform.
A simple component that bakes ragdolls once all rigidbodies fall asleep
FiveM Animations - Handsup, crossarms, crouch, pointfinger and ragdoll
A ragdoll game that shows use of trigonometry, code optimisation and C# programming.
Learn how to transform your fully animated NavMeshAgents and transform them into a Ragdoll on death that eventually subtly fade out
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