LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
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Updated
Nov 21, 2024 - GLSL
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
WebGPU Tutorial: Step-by-step graphics programming with WebGPU - the next-generation graphics API for the web.
TypeScript library that enhances the WebGPU API, allowing resource management in a type-safe, declarative way.
Realtime path tracing via WebGPU compute shaders
Entity-Component Based Graphics Engine rendered by WebGPU(Dawn)
Library for rapid prototyping of native WebGPU Apps in C++ using Dawn
Demos and experiments in WebGPU technology. Focus on compute shaders.
Generate typesafe Rust bindings for wgsl shaders in wgpu
XGPU is an extendable library for WebGPU that provides a higher-level, easy-to-use interface for building rendering engines or processing numeric data. It handles automatic data binding, buffer alignment, and more...
Learning Bevy compute shaders by poorly implementing 2D Radiance Cascades algorithm for global illumination
Game Of Life using webgpu, written in Rust
Minimalistic example of drawing iced custom shader widget using a single fragment shader
Webpack loader for wgsl, wgslx, and wgsli files.
Simple way to run WebGPU shaders on HTML Canvas
Fractal renderer written in rust supporting multithreading, gpu compute and wasm
Boid Simulation in rust. Rendered using WGSL (WGPU & WINIT)
Chip-8 Emulator in WASM, WebGPU
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