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Changelog 2.4
CaligulaCaesar edited this page Aug 3, 2018
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- Added Towers in the Mist anomaly
- Added Defying Gravity anomaly
- Added Remnants of a Civilisation anomaly + follow-up events
- Added Engineered Wildlife anomaly
- Added Black Site event chain
- Added an new possible follow-up on Vanilla "Rock Brain" anomaly
- Added Primitive Civil War Observation Post Event
- Added two rare events for interactions with Fallen Empires
- Added Fall of an Empire Primitive Observation Post Event
All the systems have random chance to spawn in a particular game. The chance increases with the size of the galaxy
- Added "War Games" system and associated events
- Added a unique system featuring an abandoned habitat
- Added a system with unique primitive civilisation and associated "Ark" event chain
- Added Rubicon system and associated events
- Added Crucible system and associated events
- Added "Broken Clock" system and associated mini-crisis
- Added new event pictures created by Ostninjan to the Pilgrimage and Lunar Age event chains, amongst others.
- Fixed Under the Blanket and Accelerated Evolution so these don't spawn on Habitats and Ringworlds.
- Added global flag on game start "mem_more_events_mod" in case another mod wants to check for this mod's presence
- Prevented Lunar Age civilisation from spawning as a bunch of very life-like robots
- Proofread a large number of events and event chains (two-thirds of the mod's events), correcting various linguistic issues and improving the writing quality where possible.
- Corrected some locators in Sleepers
- Improved planet selection for "Legacy of the Carcharorion"-related projects
- disabled "demon ship anomaly", "lava fortress anomaly" and "elusive carcosa event chain" for hiveminds and machine empires
- Fixed message in Colony Ship event chain incorrectly referring player's empire instead of primitive civilisation.
- Lunar Age system's spawn chance now scales with galaxy's size
- Lunar Age's text tweaked to better match post-2.0 FTL
- Fixed missing event on timing out Death World projects, resulting in chain getting stuck in limbo if player got lazy
- Set stance of "Far Horizon" of the demon ship event to passive to prevent message spam should hostiles enter the system
- Vaitral System no longer randomly spawns with ice and crystal asteroids
- Reduced number of ships in "Carcharorion ghosts" fleets to make them more appropriate for early-mid game. No more reason-defying doomstacks.
- Fixed an oversight in "Colony Ship" event causing it to appear way more often than it should.
- Removed a number of invalid characters
- Fixed various coding syntax errors and misplaced references thanks to Dayshine
- Imperialist Intimidation should no longer trigger between vassal and overlord
- Fixed testing value being left behind for rogue drone, causing it to trigger the moment eligible empires make contact
- Towers in the Mist - unusual formations are found on a toxic world.
- Black Site - A Fallen Empire wants to establish a secretive facility within your borders.
- Rock Brain II: Electric Boogalo - One of your scientists has an idea on what to do with the rock brain.
- War Games - a system filled with militarist primitives and debris fields. Name is randomized, but you'll know when you see it
- Defying Gravity - an object is suspended above the planet
- Primitive Civil War - A young emperor faces opposition to his reforms.
- Abandoned Habitat - new special system is added, featuring an abandoned habitat and something extra. Name of the system is randomized, but you'll know when you see it.
- The Ark - a primitive civilization's homeworld is orbited by a space station, technology centuries ahead of what they have, and centuries behind any interstellar empire. Name of the system is randomized and event is triggered by observing or conquering the planet (Assuming AI won't finish it first)
- Escapee of a Fallen Empire - a scientist belonging to one of your pops that was surrendered to live in a fallen empire escapes. Unfortunately, they may be slightly insane and the Fallen Empire might not be happy with you for taking them in.
- Seeking the Help of the Ancients - your ruler is dying of a rare, incurable disease. You can ask the Ancients for help... if you dare.
- Rubicon - An ancient battlefield filled with drones still guarding it. Defend the drones to claim a valuable reward
- Remnants of a Civilisation - the mysterious remnants of a civilisation are found in the ring of a gas giant. Research them to find out more about who they were and what caused their downfall.
- Fall of an Empire - basically, your observation outpost reports that alien Rome has fallen.
- Crucible - A binary system with a very unusual primitive civilisation living there.
- Broken Clock - A system riddled with temporal anomalies. Leads to dangerous, crisis-like event during midgame. You can disable the events using "MEM options menu" edict.
- Engineered Wildlife - The wildlife on a planet has either been engineered to look incredibly cute... or be incredibly dangerous.