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Changelog 2.9
Malthus edited this page May 30, 2019
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- Added new "Pale Asteroid" in a random system.
- Pushed Broken Clock event into early late game, from late mid game. This would probably make more sense.
- Fixed error in triggers that made Haunted System incredibly unlikely to progress.
- The early parts of the Lost Emperor chain have now been reorganised into an event chain. A special project has been added to help you find out how to defeat Azran (the results remain stickied to the event chain until you win). Also fixed some bugs in the chain, like the anomaly not always spawning on the star.
- Fixed incosistent trigger in crawler storyline event, that caused non-existent country to pop up asking to buy the crawling and allowing you to sell it into nothingness.
- Fixed incorrect argument in crucible's loop of death and introduced a contingency in case Voldareen get killed in unexpected ways.
- Changed the look of enemy ships in the Food Constructor event chain, along with slightly tweaking their stats.
- Fixed a trigger in "From Ashes" chain that prevented assimilators from settling newly obtained pops.
- Reworked first part of the Orila quest into excavation instead of special project
- Shield generators adapted to work on habitats like they do in vanilla since Megacorp (missed that change) but with no graphical effect (like it is already in place for ringworld sections)
- Pale Asteroid - study an asteroid with strange white crystals coming out of it.