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ReleaseNote v0.54.0(en)

PoChang007 edited this page Dec 18, 2019 · 1 revision

Changelog

v0.54.0 (17/12/2019)

  • [closed] Refer to vertex color when importing with UniUnlit #343
    • Set VColBlendMode when the imported shader is UniUnlit and the vertex color is available
  • [closed] Generate json serializer #298
  • [closed] add generated serializer, fix tests #341
    • Add a serializer as the measure against AOT for mobile
  • [closed] add VRM Export Option. Reduce BlendShape Size #304
    • Add an option to exclude the unused BlendShape when exporting
  • [closed] add Export Editor Settings #338
    • Add Meta items to ExportUI
  • [closed] handling stackOverflowException #340
    • Be able to handle stackOverflowException due to the deeply nested JSON object
  • [closed] suppress blendshape gabage collection #330
    • Optimize the chances of using gabage collection in Editor
  • [closed] fix baseColorFactor color space. #339
    • Apply linear color space for baseColorFactor at gltf export. For the gltf import, apply gamma color space for baseColorFactor
  • [closed] Unity2019 asset pipeline v2 support #335
    • Fix imported errors due to AssetPipelineV2 usage in Unity2019.3
  • [closed] Feature fix export vrm when change blend shape #332
    • Fix the problem where some of blend shapes are malfunctions when exporting VRM with Pose Freeze enabled while operating BlendShape
  • [closed] fix Pose Freeze Export #331
    • Fix the problem where modified FirstPersonOffset is not exported when applying Pose Freeze function
  • [closed] Fix to normalize and output normals #314
    • Normal vectors are normalized when exporting
  • [closed] Update AliciaSolid to 0.51 #317
    • Update the sample model AliciaSolid
  • [closed] Fix the problem where Vector3 Color cannot be recognized #311
    • The color data containing three channels now can be imported correctly
  • [closed] fix texture max size when import vrm #310
    • Previously we set the texture's MaxSize as a fixed size 2048. Now it can be properly adjusted to a size of 512-8192 based on the given texture size
  • [closed] Feature fix vrm export parameter #346
    • Fix the problem where export setttings are cancelled by the Undo operation sometimes depending on the input order

Other Fixes

  • [closed] fix Count() to Count #345
  • [closed] ReduceBlendshapeSize default false #342
  • [closed] Fix typo (Base64Embedded) #280
  • [closed] Add a method to reset bones under the influence of SpringBone. #320
  • [closed] add left handed Description to collidergroup offset properties #286
  • [closed] add material extension shader property description #287
  • [closed] fix gltf animation import #306
  • [closed] SetDefault when EditorReset with VRMFirstPerson #305
  • [closed] Fix typo (private fields) #272
  • [closed] Fix typo (TextureType) #279
  • [closed] Fix typo (AnimationProperties) #278
  • [closed] Fix type (editor) #281
  • [closed] Fix typo (ToJsonSchema) #275
  • [closed] Fix typo (Scheduler) #276
  • [closed] Fix typo (public class members) #274
  • [closed] Fix typo (error messages) #273
  • [closed] Fix typo (local variables) #271
  • [closed] Fix typo (comments) #270
  • [closed] Fix typo (tests) #269
  • [closed] Fix typo (VRM.Samples) #268
  • [closed] Revert Schema changes #285
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