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ReleaseNote v0.61.0(en)

PoChang007 edited this page Oct 7, 2020 · 2 revisions

Full Changelog

Major Changes

Exporter

  • BoneWeightの無いBlendShapeは正規化必用 #573
    • Normalization is required if the Mesh contains BlendShape without BoneWeight

Vertex Color

  • UniUnlitでMultiply設定の時以外に自動で頂点カラーを落とす変更 #569
    • Vertex Color is only effective if UniUnlit's Vertex Color Blend Mode is Multiply
    • Vertex Color data will not be exported if Standard shader or MToon shader is selected. UniUnlit shader with Vertex Color Blend Mode set as None will not export vertex color, neither.

Mesh Size Information

The export mesh size can be estimated as shown in the image below. Based on your export settings, the new estimated mesh size will be reflected.

Serializer

  • 生成シリアライザをデフォルトにする #564
    • Changed default serializer to SerializerTypes.Generated due to AOT compilation issue

Runtime

  • Scaleが含まれていてもSpringBoneがある程度動く #570
    • Make SpringBone functional to a certain extent if RootBones' scales are not default

Others

  • fix warning CS0649 #572
  • fix warnings #568
  • テクスチャサンプラ適用処理を ITextureLoader が持つ #561
    • Modified the interface of ITextureLoader to process gltf TextureSampler internally
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