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ReleaseNote v0.61.0(en)
PoChang007 edited this page Oct 7, 2020
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2 revisions
- commit: https://github.com/vrm-c/UniVRM/releases/tag/v0.61.0
- milestone: https://github.com/vrm-c/UniVRM/milestone/20?closed=1
- BoneWeightの無いBlendShapeは正規化必用 #573
- Normalization is required if the Mesh contains BlendShape without BoneWeight
- UniUnlitでMultiply設定の時以外に自動で頂点カラーを落とす変更 #569
- Vertex Color is only effective if UniUnlit's Vertex Color Blend Mode is
Multiply
- Vertex Color data will not be exported if
Standard
shader orMToon
shader is selected.UniUnlit
shader with Vertex Color Blend Mode set asNone
will not export vertex color, neither.
- Vertex Color is only effective if UniUnlit's Vertex Color Blend Mode is
The export mesh size can be estimated as shown in the image below. Based on your export settings, the new estimated mesh size will be reflected.
- 生成シリアライザをデフォルトにする #564
- Changed default serializer to
SerializerTypes.Generated
due to AOT compilation issue
- Changed default serializer to
- Scaleが含まれていてもSpringBoneがある程度動く #570
- Make SpringBone functional to a certain extent if RootBones' scales are not default