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ReleaseNote v0.75.0(en)
PoChang007 edited this page May 25, 2021
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1 revision
v0.75.0 (2021-05-24)
- commit: https://github.com/vrm-c/UniVRM/releases/tag/v0.75.0
- milestone: https://github.com/vrm-c/UniVRM/milestone/37?closed=1
- Fixed an issue where LookAtBone Applier mapping values were reset during the normalization process #957 (ousttrue)
- Fix incorrect value caching of M17N #939 (oocytanb)
- Optimize the performance of DIVIDE_VERTEX_BUFFER #942 (ousttrue)
- There is no consideration for texture mipmaps on exporting glTF. #947
- [1.0] aim constraint の up vector の目標空間 model/local を実装 #953 (ousttrue)
- [1.0] constraitn の実装 #952 (ousttrue)
- Fix/unittest textureexport dds #972 (ousttrue)
- Throw not supported texture types #970 (Santarh)
- Restrict conditions about using raw texture file bytes while exporting glTF in UnityEditor. #967 (Santarh)
- Even if the texture instance is the same, if the color space required by the glTF specification is different, it will be output as a different texture. #963 (Santarh)
- Refactoring Serializing Textures #961 (Santarh)
- test の コンパイル #960 (ousttrue)
- Tests satisfying the glTF specification about color space in PBR material properties. #959 (Santarh)
- Fix/scripted importer axes #958 (ousttrue)
- Implements exporting VRM 1.0 MToon #955 (Santarh)
- Ignore freezing while exportings vrm10 #954 (Santarh)
- skip non mtoon material #950 (ousttrue)
- materialsがsubmeshより多くて null を含む場合をValidationErrorにする #949 (ousttrue)
- Add test cases for validating null materials #946 (oocytanb)
- Exporter can export compressed or non-readable texture. #944 (Santarh)
- Remove GL.sRGBWrite #941 (Santarh)