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ReleaseNote v0.75.0(en)

PoChang007 edited this page May 25, 2021 · 1 revision

v0.75.0 (2021-05-24)

Full Changelog

Bug Fixes

  • Fixed an issue where LookAtBone Applier mapping values were reset during the normalization process #957 (ousttrue)
  • Fix incorrect value caching of M17N #939 (oocytanb)
  • Optimize the performance of DIVIDE_VERTEX_BUFFER #942 (ousttrue)

Fix import/export for Texture filter, wrap, mipmap

  • There is no consideration for texture mipmaps on exporting glTF. #947
    • The error message will be displayed if the number of Materials is zero or there exists null in Materials #919
    • Feature/sampler filter wrap mipmap #969 (ousttrue)
    • Feature/sampler param #966 (ousttrue)
    • fix MagFiler #945 (ousttrue)

1.0

  • [1.0] aim constraint の up vector の目標空間 model/local を実装 #953 (ousttrue)
  • [1.0] constraitn の実装 #952 (ousttrue)

Other Changes

  • Fix/unittest textureexport dds #972 (ousttrue)
  • Throw not supported texture types #970 (Santarh)
  • Restrict conditions about using raw texture file bytes while exporting glTF in UnityEditor. #967 (Santarh)
  • Even if the texture instance is the same, if the color space required by the glTF specification is different, it will be output as a different texture. #963 (Santarh)
  • Refactoring Serializing Textures #961 (Santarh)
  • test の コンパイル #960 (ousttrue)
  • Tests satisfying the glTF specification about color space in PBR material properties. #959 (Santarh)
  • Fix/scripted importer axes #958 (ousttrue)
  • Implements exporting VRM 1.0 MToon #955 (Santarh)
  • Ignore freezing while exportings vrm10 #954 (Santarh)
  • skip non mtoon material #950 (ousttrue)
  • materialsがsubmeshより多くて null を含む場合をValidationErrorにする #949 (ousttrue)
  • Add test cases for validating null materials #946 (oocytanb)
  • Exporter can export compressed or non-readable texture. #944 (Santarh)
  • Remove GL.sRGBWrite #941 (Santarh)
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